Out of the box: it only takes 2 extra lines of elegant code to solve this ancient puzzle.
stage.addEventListener(MouseEvent.CLICK, onClick(true, 123, 4.56, "string"));
function onClick(b:Boolean, i:int, n:Number, s:String):Function {
return function(e:MouseEvent):void {
trace("Received " + b + ", " + i + ", " + n + " and " + s + ".");
};
}
But most importantly, you will very likely need to remove the listener later to free resources, so +1 line to store it in a variable:
var functionOnClick:Function = onClick(true, 123, 4.56, "string");
stage.addEventListener(MouseEvent.CLICK, functionOnClick);
function onClick(b:Boolean, i:int, n:Number, s:String):Function {
return function(e:MouseEvent):void {
trace("Received " + b + ", " + i + ", " + n + " and " + s + ".");
};
}
And you'll be able to remove it normally:
trace("Before: " + stage.hasEventListener(MouseEvent.CLICK));
stage.removeEventListener(MouseEvent.CLICK, functionOnClick);
trace("After: " + stage.hasEventListener(MouseEvent.CLICK));
Here's a more elaborated, dynamic example to prove its use:
function onClick(s:String):Function {
return function(e:MouseEvent):void {
trace("The square " + s + " at x = " + e.currentTarget.x + "px was clicked");
};
}
var myFunctions:Array = new Array();
for (var i:int = 0; i < 10; i++) {
myFunctions.push(onClick("#" + (i+1)));
}
for (i = 0; i < myFunctions.length; i++) {
var square:Sprite = new Sprite();
square.name = "sqr" + i;
square.addChild(new Bitmap(new BitmapData(20, 20, false, 0)));
square.x = 5 + 25 * i;
square.addEventListener(MouseEvent.CLICK, myFunctions[i]);
stage.addChild(square);
}
No properties through dynamic objects, no custom class, no loose functions, no scope overlap. Just what logic expects it to be: you're simply passing arguments to it.
And to remove every listener properly, you can do it like this later:
for (i = 0; i < myFunctions.length; i++) {
square = stage.getChildByName("sqr" + i) as Sprite;
trace("Before (#" + (i+1) + "): " + square.hasEventListener(MouseEvent.CLICK));
square.removeEventListener(MouseEvent.CLICK, myFunctions[i]);
trace("After (#" + (i+1) + "): " + square.hasEventListener(MouseEvent.CLICK));
stage.removeChild(square);
}
IMHO this is the simplest yet most solid way to do it.