You can store images as NSData
. Given you have the URL of an image, which you want to store locally, here is a code snippet how that can be achieved.
class MyImageBlob {
var data: NSData?
}
// Working Example
let url = NSURL(string: "http://images.apple.com/v/home/cb/images/home_evergreen_hero_iphone_medium.jpg")!
if let imgData = NSData(contentsOfURL: url) {
var myblob = MyImageBlob()
myblob.data = imgData
let realm = try! Realm()
try! realm.write {
realm.add(myblob)
}
}
May be it is a bad idea to do that?
The rule is simple:
If the images are small in size, the number of images is small and they are rarely changed, you can stick with storing them in the database.
If there is a bunch images, you are better off writing them directly to the file system and just storing the path of the image in the database.
Here is how that can be done:
class MyImageStorage{
var imagePath: NSString?
}
let url = NSURL(string: "http://images.apple.com/v/home/cb/images/home_evergreen_hero_iphone_medium.jpg")!
if let imgData = NSData(contentsOfURL: url) {
// Storing image in documents folder (Swift 2.0+)
let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
let writePath = documentsPath?.stringByAppendingPathComponent("myimage.jpg")
imgData.writeToFile(writePath, atomically: true)
var mystorage = MyImageStorage()
mystorage.imagePath = writePath
let realm = try! Realm()
try! realm.write {
realm.add(mystorage)
}
}
Please note: Both code samples are not reliable methods for downloading images since there are many pitfalls. In real world apps / in production, I'd suggest to use a library intended for this purpose like AFNetworking or AlamofireImage.
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