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c# - Creating Custom Picturebox with Draggable and Resizable Selection Window

I'm using the following code to draw a selection rectangle over a picturebox and allow the user to select and drag it to the desired position.

What I intend to achieve is to allow the user to adjust the rectangle size by implementing option to adjust the rectangle size. Currently I have managed to achieve the following.

How to solve this issue?

enter image description here

public class DraggablePictureBox : PictureBox
{
    Boolean hit1 = false, hit2 = false;
    public Boolean notagimg = true;
    public Boolean editedflag = false;
    public Boolean notext = false;
    public Boolean tdrawflag = false, tdrawflag2 = false;
    Bitmap l;
    public Form1 LaunchOrigin2 { get; set; }
    public Point point = new Point(0, 0);
    public Point point2 = new Point(0, 0);
    public int sizemode = 1;
    public DraggablePictureBox()
    {
        this.Invalidate();
    }
    protected override void OnMouseMove(MouseEventArgs e)
    {
        this.Cursor = Cursors.Arrow;
        if (e.Button == MouseButtons.Left)
        {
            point = e.Location;
            base.OnMouseDown(e);
            this.Invalidate();
        }
    }
    protected override void OnMouseDown(MouseEventArgs e)
    {
        PointF x = new PointF(e.X, e.Y);
        Pen p = new Pen(Brushes.Red, 2f);
        RectangleF rect2 = new RectangleF(1, 1, 1, 1);
        RectangleF rect = new RectangleF(1, 1, 1, 1);
        if (e.Button == MouseButtons.Left)
        {
            this.Cursor = Cursors.Hand;
            //Creating Rectangles to check to find the selected object
            if (notext == false)
            {
                rect = new RectangleF(point, new Size(400,400));
            }
            if (rect.Contains(x) && notext == false)
            {
                hit1 = true;
            }
            if (hit1 == true )
            {
                this.Invalidate();
            }
            this.Invalidate();
        }
    }
    protected override void OnMouseUp(MouseEventArgs e)
    {
        base.OnMouseUp(e);
        tdrawflag = false;
    }
        if (e.Button == MouseButtons.Left)
        {
            point = e.Location;
            base.OnMouseDown(e);
            this.Invalidate();
        }
    }
    protected override void OnPaint(PaintEventArgs pe)
    {
        base.OnPaint(pe);
        Pen p = new Pen(Brushes.Red, 5);
        p.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
        Pen p2 = new Pen(Brushes.LightYellow, 5);
        p2.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
        if (!hit1)
        {
            pe.Graphics.DrawRectangle(p, new Rectangle(point, new Size(400, 400)));
        }
        else
        {
            pe.Graphics.DrawRectangle(p2, new Rectangle(point, new Size(400, 400)));
            hit1 = false;
        }
    }
}
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1 Reply

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by (71.8m points)

You have different options:

  • You can draw a resizable frame on the picture box
  • You can create a resizable control and add it to picture box

In this answer, I've taken the second option to be able to use built-in sizing features of the controls. Here is a screen capture which shows how it looks like in action:

enter image description here

Example - Creating a Frame Control

As an example, I'll create a resizable control and will add it to the picture box.

using System;
using System.Drawing;
using System.Windows.Forms;
public class FrameControl : Control
{
    public FrameControl()
    {
        SetStyle(ControlStyles.SupportsTransparentBackColor, true);
        DoubleBuffered = true;
        ResizeRedraw = true;
        BackColor = Color.Transparent;
    }
    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        using (var p = new Pen(Color.Black, 4))
        {
            p.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
            e.Graphics.DrawRectangle(p, 0, 0, Width - 1, Height - 1);
        }
    }
    const int WM_NCHITTEST = 0x84;
    const int WM_SETCURSOR = 0x20;
    const int WM_NCLBUTTONDBLCLK = 0xA3;
    protected override void WndProc(ref Message m)
    {
        int borderWidth = 10;
        if (m.Msg == WM_SETCURSOR)  /*Setting cursor to SizeAll*/
        {
            if ((m.LParam.ToInt32() & 0xffff) == 0x2 /*Move*/)
            {
                Cursor.Current = Cursors.SizeAll;
                m.Result = (IntPtr)1;
                return;
            }
        }
        if ((m.Msg == WM_NCLBUTTONDBLCLK)) /*Disable Mazimiz on Double click*/
        {
            m.Result = (IntPtr)1;
            return;
        }
        base.WndProc(ref m);
        if (m.Msg == WM_NCHITTEST)
        {
            var pos = PointToClient(new Point(m.LParam.ToInt32() & 0xffff,
                m.LParam.ToInt32() >> 16));
            if (pos.X <= ClientRectangle.Left + borderWidth &&
                pos.Y <= ClientRectangle.Top + borderWidth)
                m.Result = new IntPtr(13); //TOPLEFT
            else if (pos.X >= ClientRectangle.Right - borderWidth &&
                pos.Y <= ClientRectangle.Top + borderWidth)
                m.Result = new IntPtr(14); //TOPRIGHT
            else if (pos.X <= ClientRectangle.Left + borderWidth &&
                pos.Y >= ClientRectangle.Bottom - borderWidth)
                m.Result = new IntPtr(16); //BOTTOMLEFT
            else if (pos.X >= ClientRectangle.Right - borderWidth &&
                pos.Y >= ClientRectangle.Bottom - borderWidth)
                m.Result = new IntPtr(17); //BOTTOMRIGHT
            else if (pos.X <= ClientRectangle.Left + borderWidth)
                m.Result = new IntPtr(10); //LEFT
            else if (pos.Y <= ClientRectangle.Top + borderWidth)
                m.Result = new IntPtr(12); //TOP
            else if (pos.X >= ClientRectangle.Right - borderWidth)
                m.Result = new IntPtr(11); //RIGHT
            else if (pos.Y >= ClientRectangle.Bottom - borderWidth)
                m.Result = new IntPtr(15); //Bottom
            else
                m.Result = new IntPtr(2); //Move
        }
    }
}

Then add the control to the picture box:

var s = 100;
var c = new FrameControl();
c.Size = new Size(s, s);
c.Location = new Point((pictureBox1.Width - s) / 2, (pictureBox1.Height - s) / 2);
pictureBox1.Controls.Add(c);

To add a fancy effect of filling outside of the frame with semi-transparent color:

private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
    e.Graphics.ExcludeClip(pictureBox1.Controls[0].Bounds);
    using (var b = new SolidBrush(Color.FromArgb(100, Color.Black)))
        e.Graphics.FillRectangle(b, pictureBox1.ClientRectangle);
}

As you can see in the paint event, you can find the FrameControl using pictureBox1.Controls[0]. So you can find its location and size.

You can encapsulate all the logic of the picture box in a derived picture box.

Note: Flicker-free rendering

If you experience flickering when moving the frame, use the following code in your form:

protected override CreateParams CreateParams
{
    get
    {
        CreateParams cp = base.CreateParams;
        cp.ExStyle |= 0x02000000;   // WS_EX_COMPOSITED       
        return cp;
    }
}

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