import pygame
import OpenGL
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
import pywavefront
scene = pywavefront.Wavefront('Handgun_obj.obj')
vertices =(
(1,-1,-1),
(1,1,-1),
(-1,1,-1),
(-1,-1,-1),
(1,-1,1),
(1,1,1),
(-1,-1,1),
(-1,1,1),
)
edges = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7)
)
colors = (
(1,0,0),
(0,1,0),
(0,0,1),
(0,1,0),
(1,1,1),
(0,1,1),
(1,0,0),
(0,1,0),
(0,0,1),
(1,0,0),
(1,1,1),
(0,1,1),
)
surfaces = (
(0,1,2,3),
(3,2,7,6),
(6,7,5,4),
(4,5,1,0),
(1,5,7,2),
(4,0,3,6)
)
def Cube():
glBegin(GL_QUADS)
for surface in surfaces:
x = 0
for vertex in surface:
x += 1
glColor3fv(colors[x])
glVertex3fv(vertices[vertex])
glEnd()
glBegin(GL_LINES) #tells OpenGL dass code erhalten wird der als line-drawing code benutzt wird
for edge in edges:
for vertex in edge:
glVertex3fv(vertices[vertex])
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
gluPerspective(45, (display[0] / display[1]), 1, 500.0)
glTranslatef(0.0, 0.0, -10)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
glTranslatef(-0.5,0,0)
if event.key == pygame.K_RIGHT:
glTranslatef(0.5,0,0)
if event.key == pygame.K_UP:
glTranslatef(0,1,0)
if event.key == pygame.K_DOWN:
glTranslatef(0,-1,0)
glRotatef(1, 5, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
Now I want to add the scene into my window with the cube or replace it whatever
Could someone tell me how to accomplish that?
Could not find much about how to use wavefront properly with opengl and pygame
New to opengl programming
So I guess I have to add new vertices from my scene right?
I want to add the obj now to learn how to import blender models into a game
Thanks
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