I try to do the architecture for a bigger, production ready SwiftUI App. I am running all the time into the same problem which points to a major design flaw in SwiftUI.
Still nobody could give me a full working, production ready answer.
How to do reusable Views in SwiftUI
which contain navigation?
As the SwiftUI
NavigationLink
is strongly bound to the view this is simply not possible in such a way that it scales also in bigger Apps. NavigationLink
in those small sample Apps works, yes - but not as soon as you want to reuse many Views in one App. And maybe also reuse over module boundaries. (like: reusing View in iOS, WatchOS, etc...)
The design problem: NavigationLinks are hardcoded into the View.
NavigationLink(destination: MyCustomView(item: item))
But if the view containing this NavigationLink
should be reusable I can not hardcode the destination. There has to be a mechanism which provides the destination. I asked this here and got quite a good answer, but still not the full answer:
SwiftUI MVVM Coordinator/Router/NavigationLink
The idea was to inject the Destination Links into the reusable view. Generally the idea works but unfortunately this does not scale to real Production Apps. As soon as I have multiple reusable screens I run into the logical problem that one reusable view (ViewA
) needs a preconfigured view-destination (ViewB
). But what if ViewB
also needs a preconfigured view-destination ViewC
? I would need to create ViewB
already in such a way that ViewC
is injected already in ViewB
before I inject ViewB
into ViewA
. And so on.... but as the data which at that time has to be passed is not available the whole construct fails.
Another idea I had was to use the Environment
as dependency injection mechanism to inject destinations for NavigationLink
. But I think this should be considered more or less as a hack and not a scalable solution for large Apps. We would end up using the Environment basically for everything. But because Environment also can be used only inside View's (not in separate Coordinators or ViewModels) this would again create strange constructs in my opinion.
Like business logic (e.g. view model code) and view have to be separated also navigation and view have to be separated (e.g. the Coordinator pattern) In UIKit
it's possible because we access to UIViewController
and UINavigationController
behind the view. UIKit's
MVC already had the problem that it mashed up so many concepts that it become the fun-name "Massive-View-Controller" instead of "Model-View-Controller". Now a similar problem continues in SwiftUI
but even worse in my opinion. Navigation and Views are strongly coupled and can not be decoupled. Therefore it's not possible to do reusable views if they contain navigation. It was possible to solve this in UIKit
but now I can't see a sane solution in SwiftUI
. Unfortunately Apple did not provide us an explanation how to solve architectural issues like that. We got just some small sample Apps.
I would love to be proven wrong. Please show me a clean App design pattern which solves this for big production ready Apps.
Thanks in advance.
Update: this bounty will end in a few minutes and unfortunately still nobody was able to provide a working example. But I will start a new bounty to solve this problem if I can't find any other solution and link it here. Thanks to all for their great Contribution!
Update 18th June 2020:
I got an answer from Apple regarding this issue, proposing something like this to decouple views and models:
enum Destination {
case viewA
case viewB
case viewC
}
struct Thing: Identifiable {
var title: String
var destination: Destination
// … other stuff omitted …
}
struct ContentView {
var things: [Thing]
var body: some View {
List(things) {
NavigationLink($0.title, destination: destination(for: $0))
}
}
@ViewBuilder
func destination(for thing: Thing) -> some View {
switch thing.destination {
case .viewA:
return ViewA(thing)
case .viewB:
return ViewB(thing)
case .viewC:
return ViewC(thing)
}
}
}
My response was:
Thanks for the feedback. But as you see you still have the strong
coupling in the View. Now "ContentView" needs to know all the views
(ViewA, ViewB, ViewC) it can navigate too. As I said, this works in
small sample Apps, but it does not scale to big production ready Apps.
Imagine that I create a custom View in a Project in GitHub. And then
import this view in my App. This custom View does not know anything
about the other views it can navigate too, because they are specific
to my App.
I hope I explained the problem better.
The only clean solution I see to this problem is to separate
Navigation and Views like in UIKit. (e.g. UINavigationController)
Thanks, Darko
So still no clean & working solution for this problem. Looking forward to WWDC 2020.
Update September 2021:
Using AnyView
is not a good general solution for this problem. In big Apps basically all views have to be designed in a reusable way. This would mean that AnyView
get's used everywhere. I had a session with two Apple developers and they clearly explained to me the AnyView
creates a way worse performance then View and it should be only used in exceptional cases. The underlying reason for this is that the type of AnyView
can't be resolved during compile time so it has to be allocated on the heap.
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