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php - If Singletons are bad then why is a Service Container good?

We all know how bad Singletons are because they hide dependencies and for other reasons.

But in a framework, there could be many objects that need to be instantiated only once and called from everywhere (logger, db etc).

To solve this problem I have been told to use a so called "Objects Manager" (or Service Container like symfony) that internally stores every reference to Services (logger etc).

But why isn't a Service Provider as bad as a pure Singleton?

Service provider hides dependencies too and they just wrap out the creation of the first istance. So I am really struggling to understand why we should use a service provider instead of singletons.

PS. I know that to not hide dependencies I should use DI (as stated by Misko)

Add

I would add: These days singletons aren't that evil, the creator of PHPUnit explained it here:

DI + Singleton solves the problem:

<?php
class Client {

    public function doSomething(Singleton $singleton = NULL){

        if ($singleton === NULL) {
            $singleton = Singleton::getInstance();
        }

        // ...
    }
}
?>

that's pretty smart even if this doesn't solve at all every problems.

Other than DI and Service Container are there any good acceptable solution to access this helper objects?

See Question&Answers more detail:os

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Service Locator is just the lesser of two evils so to say. The "lesser" boiling down to these four differences (at least I can't think of any others right now):

Single Responsibility Principle

Service Container does not violate Single Responsibility Principle like Singleton does. Singletons mix object creation and business logic, while the Service Container is strictly responsible for managing the object lifecycles of your application. In that regard Service Container is better.

Coupling

Singletons are usually hardcoded into your application due to the static method calls, which leads to tight coupled and hard to mock dependencies in your code. The SL on the other hand is just one class and it can be injected. So while all your classed will depend on it, at least it is a loosely coupled dependency. So unless you implemented the ServiceLocator as a Singleton itself, that's somewhat better and also easier to test.

However, all classes using the ServiceLocator will now depend on the ServiceLocator, which is a form of coupling, too. This can be mitigated by using an interface for the ServiceLocator so you are not bound to a concrete ServiceLocator implementation but your classes will depend on the existence of some sort of Locator whereas not using a ServiceLocator at all increases reuse dramatically.

Hidden Dependencies

The problem of hiding dependencies very much exists forth though. When you just inject the locator to your consuming classes, you wont know any dependencies. But in contrast to the Singleton, the SL will usually instantiate all the dependencies needed behind the scenes. So when you fetch a Service, you dont end up like Misko Hevery in the CreditCard example, e.g. you dont have to instantiate all the depedencies of the dependencies by hand.

Fetching the dependencies from inside the instance is also violating Law of Demeter, which states that you should not dig into collaborators. An instance should only talk to its immediate collaborators. This is a problem with both Singleton and ServiceLocator.

Global State

The problem of Global State is also somewhat mitigated because when you instantiate a new Service Locator between tests all the previously created instances are deleted as well (unless you made the mistake and saved them in static attributes in the SL). That doesnt hold true for any global state in classes managed by the SL, of course.

Also see Fowler on Service Locator vs Dependency Injection for a much more in-depth discussion.


A note on your update and the linked article by Sebastian Bergmann on testing code that uses Singletons : Sebastian does, in no way, suggest that the proposed workaround makes using Singleons less of a problem. It is just one way to make code that otherwise would be impossible to test more testable. But it's still problematic code. In fact, he explicitly notes: "Just Because You Can, Does Not Mean You Should".


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