Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
267 views
in Technique[技术] by (71.8m points)

Change Google map marker orientation according path direction

I'd like to know if it possible to change the marker orientation according the path drawn on the map. Here is a example:

enter image description here

As you can see the marker is a car (with front bumper and tail lights). I'd like to orientate the car in the direction the path is going (in this exemple orientate the car around 45 degrees to the right).

I'm using DirectionsService to draw the path and I have a random number of point. Sometime only one, sometime 10 points. I'm adding the markers before drawing the paths. Here is how I'm drawing the path:

// Intialize the Path Array
var path = new google.maps.MVCArray();

// Intialise the Direction Service
var service = new google.maps.DirectionsService();

// Set the Path Stroke Color
var poly = new google.maps.Polyline({ map: gmap, strokeColor: '#dd0000' }); // #4986E7

// Draw the path for this vehicle
for (var i = 0; i < pathPoints.length; i++) {
    if ((i + 1) < pathPoints.length) {
        var src = pathPoints[i];
        var des = pathPoints[i + 1];
        path.push(src);
        poly.setPath(path);
        service.route({
            origin: src,
            destination: des,
            travelMode: google.maps.DirectionsTravelMode.DRIVING
        }, function (result, status) {
            if (status == google.maps.DirectionsStatus.OK) {
                for (var i = 0, len = result.routes[0].overview_path.length; i < len; i++){
                    path.push(result.routes[0].overview_path[i]);
                }
            }
        });
    }
}

Is it possible to do that?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

One option is to translate your icon to SVG then use the Symbol rotation property to align it with the road (you can do the same with a PNG image by either making a large number of copies of the icon rotated by a degree or two, or by making a custom icon that allows you to rotate the PNG icon arbitrarily)

marker.setPosition(p);
var heading = google.maps.geometry.spherical.computeHeading(lastPosn,p);
icon.rotation = heading;
marker.setIcon(icon);

proof of concept fiddle

enter image description here

code snippet:

var map;
var directionDisplay;
var directionsService;
var stepDisplay;
var markerArray = [];
var position;
var marker = null;
var polyline = null;
var poly2 = null;
var speed = 0.000005,
  wait = 1;
var infowindow = null;
var timerHandle = null;

function createMarker(latlng, label, html) {
  var contentString = '<b>' + label + '</b><br>' + html;
  var marker = new google.maps.Marker({
    position: latlng,
    map: map,
    title: label,
    zIndex: Math.round(latlng.lat() * -100000) << 5
  });
  marker.myname = label;
  google.maps.event.addListener(marker, 'click', function() {
    infowindow.setContent(contentString);
    infowindow.open(map, marker);
  });
  return marker;
}

function initialize() {
  infowindow = new google.maps.InfoWindow({
    size: new google.maps.Size(150, 50)
  });
  // Instantiate a directions service.
  directionsService = new google.maps.DirectionsService();

  // Create a map and center it on Manhattan.
  var myOptions = {
    zoom: 13,
    mapTypeId: google.maps.MapTypeId.ROADMAP
  };
  map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);

  address = 'new york';
  geocoder = new google.maps.Geocoder();
  geocoder.geocode({
    'address': address
  }, function(results, status) {
    map.setCenter(results[0].geometry.location);
  });

  // Create a renderer for directions and bind it to the map.
  var rendererOptions = {
    map: map
  };
  directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);

  // Instantiate an info window to hold step text.
  stepDisplay = new google.maps.InfoWindow();

  polyline = new google.maps.Polyline({
    path: [],
    strokeColor: '#FF0000',
    strokeWeight: 3
  });
  poly2 = new google.maps.Polyline({
    path: [],
    strokeColor: '#FF0000',
    strokeWeight: 3
  });
}

var steps = [];

function calcRoute() {

  if (timerHandle) {
    clearTimeout(timerHandle);
  }
  if (marker) {
    marker.setMap(null);
  }
  polyline.setMap(null);
  poly2.setMap(null);
  directionsDisplay.setMap(null);
  polyline = new google.maps.Polyline({
    path: [],
    strokeColor: '#FF0000',
    strokeWeight: 3
  });
  poly2 = new google.maps.Polyline({
    path: [],
    strokeColor: '#FF0000',
    strokeWeight: 3
  });
  // Create a renderer for directions and bind it to the map.
  var rendererOptions = {
    map: map
  };
  directionsDisplay = new google.maps.DirectionsRenderer(rendererOptions);

  var start = document.getElementById("start").value;
  var end = document.getElementById("end").value;
  var travelMode = google.maps.DirectionsTravelMode.DRIVING;

  var request = {
    origin: start,
    destination: end,
    travelMode: travelMode
  };

  // Route the directions and pass the response to a
  // function to create markers for each step.
  directionsService.route(request, function(response, status) {
    if (status == google.maps.DirectionsStatus.OK) {
      directionsDisplay.setDirections(response);

      var bounds = new google.maps.LatLngBounds();
      var route = response.routes[0];
      startLocation = new Object();
      endLocation = new Object();

      // For each route, display summary information.
      var path = response.routes[0].overview_path;
      var legs = response.routes[0].legs;
      for (i = 0; i < legs.length; i++) {
        if (i === 0) {
          startLocation.latlng = legs[i].start_location;
          startLocation.address = legs[i].start_address;
          //   marker = createMarker(legs[i].start_location, "start", legs[i].start_address, "green");
        }
        endLocation.latlng = legs[i].end_location;
        endLocation.address = legs[i].end_address;
        var steps = legs[i].steps;
        for (j = 0; j < steps.length; j++) {
          var nextSegment = steps[j].path;
          for (k = 0; k < nextSegment.length; k++) {
            polyline.getPath().push(nextSegment[k]);
            bounds.extend(nextSegment[k]);
          }
        }
      }
      polyline.setMap(map);
      map.fitBounds(bounds);
      map.setZoom(18);
      startAnimation();
    }
  });
}



var step = 50; // 5; // metres
var tick = 100; // milliseconds
var eol;
var k = 0;
var stepnum = 0;
var speed = "";
var lastVertex = 1;

//=============== animation functions ======================
function updatePoly(d) {
  // Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
  if (poly2.getPath().getLength() > 20) {
    poly2 = new google.maps.Polyline([polyline.getPath().getAt(lastVertex - 1)]);
    // map.addOverlay(poly2)
  }

  if (polyline.GetIndexAtDistance(d) < lastVertex + 2) {
    if (poly2.getPath().getLength() > 1) {
      poly2.getPath().removeAt(poly2.getPath().getLength() - 1);
    }
    poly2.getPath().insertAt(poly2.getPath().getLength(), polyline.GetPointAtDistance(d));
  } else {
    poly2.getPath().insertAt(poly2.getPath().getLength(), endLocation.latlng);
  }
}

function animate(d) {
  if (d > eol) {
    map.panTo(endLocation.latlng);
    marker.setPosition(endLocation.latlng);
    return;
  }
  var p = polyline.GetPointAtDistance(d);
  map.panTo(p);
  var lastPosn = marker.getPosition();
  marker.setPosition(p);
  var heading = google.maps.geometry.spherical.computeHeading(lastPosn, p);
  icon.rotation = heading;
  marker.setIcon(icon);
  updatePoly(d);
  timerHandle = setTimeout("animate(" + (d + step) + ")", tick);
}

function startAnimation() {
  eol = polyline.Distance();
  map.setCenter(polyline.getPath().getAt(0));
  marker = new google.maps.Marker({
    position: polyline.getPath().getAt(0),
    map: map,
    icon: icon
  });

  poly2 = new google.maps.Polyline({
    path: [polyline.getPath().getAt(0)],
    strokeColor: "#0000FF",
    strokeWeight: 10
  });
  // map.addOverlay(poly2);
  setTimeout("animate(50)", 2000); // Allow time for the initial map display
}
google.maps.event.addDomListener(window, 'load', initialize);

//=============== ~animation funcitons =====================

var car = "M17.402,0H5.643C2.526,0,0,3.467,0,6.584v34.804c0,3.116,2.526,5.644,5.643,5.644h11.759c3.116,0,5.644-2.527,5.644-5.644 V6.584C23.044,3.467,20.518,0,17.402,0z M22.057,14.188v11.665l-2.729,0.351v-4.806L22.057,14.188z M20.625,10.773 c-1.016,3.9-2.219,8.51-2.219,8.51H4.638l-2.222-8.51C2.417,10.773,11.3,7.755,20.625,10.773z M3.748,21.713v4.492l-2.73-0.349 V14.502L3.748,21.713z M1.018,37.938V27.579l2.73,0.343v8.196L1.018,37.938z M2.575,40.882l2.218-3.336h13.771l2.219,3.336H2.575z M19.328,35.805v-7.872l2.729-0.355v10.048L19.328,35.805z";
var icon = {
  path: car,
  scale: .7,
  strokeColor: 'white',
  strokeWeight: .10,
  fillOpacity: 1,
  fillColor: '#404040',
  offset: '5%',
  // rotation: parseInt(heading[i]),
  anchor: new google.maps.Point(10, 25) // orig 10,50 back of car, 10,0 front of car, 10,25 center of car
};

/*********************************************************************
*                                                                     *
* epolys.js                                          by Mike Williams *
* updated to API v3                                  by Larry Ross    *
*                                                                     *
* A Google Maps API Extension                                         *
*                                                                     *
* Adds various Methods to google.maps.Polygon and google.maps.Polyline *
*                                                                     *
* .Contains(latlng) returns true is the poly contains the specified   *
*                   GLatLng                                           *
*                                                                     *
* .Area()           returns the approximate area of a poly that is    *
*                   not self-intersecting                             *
*                                                                     *
* .Distance()       returns the length of the poly path               *
*                                                                     *
* .Bounds()         returns a GLatLngBounds that bounds the poly      *
*                                                                     *
* .GetPointAtDistance() returns a GLatLng at the specified distance   *
*                   along the path.                                   *
*                   The distance is specified in metres               *
*                   Reurns null if the path is shorter than that      *
*                                                                     *
* .GetPointsAtDistance() returns an array of GLatLngs at the          *
*                   specified interval along the path.                *
*                   The distance is specified in metres               *
*                                                                     *
* .GetIndexAtDistance() returns the vertex number at the specified    *
*                   distance along the path.                          *
*                   The distance is specified in metres               *
*                   Returns null if the path is shorter than that      *
*                                                                     *
* .Bearing(v1?,v2?) returns the bearing between two vertices          *
*                   if v1 is null, returns bearing from first to last *
*                   if v2 is null, returns bearing from v1 to next    *
*                                                                     *
*                                                                     *
***********************************************************************
*                                                                     *
*   This Javascript is provided by Mike Williams                      *
*   Blackpool Community Church Javascript Team                        *
*   http://www.blackpoolchurch.org/                                   *
*   http://econym.org.uk/gmap/                                        *
*                                                                     *
*   This work is licenced under a Creative Commons Licence            *
*   http://creativecommons.org/licenses/by/2.0/uk/                    *
*                                                                     *
***********************************************************************
*                                                                     *
* Version 1.1       6-Jun-2007                                        *
* Version 1.2       1-Jul-2007 - fix: Bounds was omitting vertex zero *
*                                add: Bearing                         *
* Version 1.3       28-Nov-2008  add: GetPointsAtDistance

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...