Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
203 views
in Technique[技术] by (71.8m points)

ios - core audio offline rendering GenericOutput

Anybody successfully done offline rendering using core-Audio.?

I had to mix two audio files and apply reverb(used 2 AudioFilePlayer,MultiChannelMixer,Reverb2 and RemoteIO). Got it working. and i could save it while its previewing(on renderCallBack of RemoteIO).

I need to save it without playing it (offline). Thanks in advance.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Offline rendering Worked for me using GenericOutput AudioUnit. I am sharing the working code here. core-audio framework seems a little though. But small-small things in it like ASBD, parameters ...etc are making these issues. try hard it will work. Don't give-up :-). core-audio is very powerful and useful while dealing with low-level audio. Thats what I learned from these last weeks. Enjoy :-D ....

Declare these in .h

//AUGraph
AUGraph mGraph;
//Audio Unit References
AudioUnit mFilePlayer;
AudioUnit mFilePlayer2;
AudioUnit mReverb;
AudioUnit mTone;
AudioUnit mMixer;
AudioUnit mGIO;
//Audio File Location
AudioFileID inputFile;
AudioFileID inputFile2;
//Audio file refereces for saving
ExtAudioFileRef extAudioFile;
//Standard sample rate
Float64 graphSampleRate;
AudioStreamBasicDescription stereoStreamFormat864;

Float64 MaxSampleTime;

//in .m class

- (id) init
{
    self = [super init];
    graphSampleRate = 44100.0;
    MaxSampleTime   = 0.0;
    UInt32 category = kAudioSessionCategory_MediaPlayback;
    CheckError(AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,
                                   sizeof(category),
                                   &category),
           "Couldn't set category on audio session");
    [self initializeAUGraph];
    return self;
}

//ASBD setup

- (void) setupStereoStream864 {    
    // The AudioUnitSampleType data type is the recommended type for sample data in audio
    // units. This obtains the byte size of the type for use in filling in the ASBD.
    size_t bytesPerSample = sizeof (AudioUnitSampleType);
    // Fill the application audio format struct's fields to define a linear PCM,
    // stereo, noninterleaved stream at the hardware sample rate.
    stereoStreamFormat864.mFormatID          = kAudioFormatLinearPCM;
    stereoStreamFormat864.mFormatFlags       = kAudioFormatFlagsAudioUnitCanonical;
    stereoStreamFormat864.mBytesPerPacket    = bytesPerSample;
    stereoStreamFormat864.mFramesPerPacket   = 1;
    stereoStreamFormat864.mBytesPerFrame     = bytesPerSample;
    stereoStreamFormat864.mChannelsPerFrame  = 2; // 2 indicates stereo
    stereoStreamFormat864.mBitsPerChannel    = 8 * bytesPerSample;
    stereoStreamFormat864.mSampleRate        = graphSampleRate;
}

//AUGraph setup

- (void)initializeAUGraph
{
    [self setupStereoStream864];

    // Setup the AUGraph, add AUNodes, and make connections
// create a new AUGraph
CheckError(NewAUGraph(&mGraph),"Couldn't create new graph");

// AUNodes represent AudioUnits on the AUGraph and provide an
// easy means for connecting audioUnits together.
    AUNode filePlayerNode;
    AUNode filePlayerNode2;
AUNode mixerNode;
AUNode reverbNode;
AUNode toneNode;
AUNode gOutputNode;

// file player component
    AudioComponentDescription filePlayer_desc;
filePlayer_desc.componentType = kAudioUnitType_Generator;
filePlayer_desc.componentSubType = kAudioUnitSubType_AudioFilePlayer;
filePlayer_desc.componentFlags = 0;
filePlayer_desc.componentFlagsMask = 0;
filePlayer_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

// file player component2
    AudioComponentDescription filePlayer2_desc;
filePlayer2_desc.componentType = kAudioUnitType_Generator;
filePlayer2_desc.componentSubType = kAudioUnitSubType_AudioFilePlayer;
filePlayer2_desc.componentFlags = 0;
filePlayer2_desc.componentFlagsMask = 0;
filePlayer2_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

// Create AudioComponentDescriptions for the AUs we want in the graph
// mixer component
AudioComponentDescription mixer_desc;
mixer_desc.componentType = kAudioUnitType_Mixer;
mixer_desc.componentSubType = kAudioUnitSubType_MultiChannelMixer;
mixer_desc.componentFlags = 0;
mixer_desc.componentFlagsMask = 0;
mixer_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

// Create AudioComponentDescriptions for the AUs we want in the graph
// Reverb component
AudioComponentDescription reverb_desc;
reverb_desc.componentType = kAudioUnitType_Effect;
reverb_desc.componentSubType = kAudioUnitSubType_Reverb2;
reverb_desc.componentFlags = 0;
reverb_desc.componentFlagsMask = 0;
reverb_desc.componentManufacturer = kAudioUnitManufacturer_Apple;


//tone component
    AudioComponentDescription tone_desc;
tone_desc.componentType = kAudioUnitType_FormatConverter;
//tone_desc.componentSubType = kAudioUnitSubType_NewTimePitch;
    tone_desc.componentSubType = kAudioUnitSubType_Varispeed;
tone_desc.componentFlags = 0;
tone_desc.componentFlagsMask = 0;
tone_desc.componentManufacturer = kAudioUnitManufacturer_Apple;


    AudioComponentDescription gOutput_desc;
gOutput_desc.componentType = kAudioUnitType_Output;
gOutput_desc.componentSubType = kAudioUnitSubType_GenericOutput;
gOutput_desc.componentFlags = 0;
gOutput_desc.componentFlagsMask = 0;
gOutput_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

//Add nodes to graph

// Add nodes to the graph to hold our AudioUnits,
// You pass in a reference to the  AudioComponentDescription
// and get back an  AudioUnit
    AUGraphAddNode(mGraph, &filePlayer_desc, &filePlayerNode );
    AUGraphAddNode(mGraph, &filePlayer2_desc, &filePlayerNode2 );
    AUGraphAddNode(mGraph, &mixer_desc, &mixerNode );
    AUGraphAddNode(mGraph, &reverb_desc, &reverbNode );
    AUGraphAddNode(mGraph, &tone_desc, &toneNode );
AUGraphAddNode(mGraph, &gOutput_desc, &gOutputNode);


//Open the graph early, initialize late
// open the graph AudioUnits are open but not initialized (no resource allocation occurs here)

CheckError(AUGraphOpen(mGraph),"Couldn't Open the graph");

//Reference to Nodes
// get the reference to the AudioUnit object for the file player graph node
AUGraphNodeInfo(mGraph, filePlayerNode, NULL, &mFilePlayer);
AUGraphNodeInfo(mGraph, filePlayerNode2, NULL, &mFilePlayer2);
    AUGraphNodeInfo(mGraph, reverbNode, NULL, &mReverb);
    AUGraphNodeInfo(mGraph, toneNode, NULL, &mTone);
    AUGraphNodeInfo(mGraph, mixerNode, NULL, &mMixer);
AUGraphNodeInfo(mGraph, gOutputNode, NULL, &mGIO);

    AUGraphConnectNodeInput(mGraph, filePlayerNode, 0, reverbNode, 0);
    AUGraphConnectNodeInput(mGraph, reverbNode, 0, toneNode, 0);
    AUGraphConnectNodeInput(mGraph, toneNode, 0, mixerNode,0);
    AUGraphConnectNodeInput(mGraph, filePlayerNode2, 0, mixerNode, 1);
AUGraphConnectNodeInput(mGraph, mixerNode, 0, gOutputNode, 0);


    UInt32 busCount   = 2;    // bus count for mixer unit input

//Setup mixer unit bus count
    CheckError(AudioUnitSetProperty (
                                 mMixer,
                                 kAudioUnitProperty_ElementCount,
                                 kAudioUnitScope_Input,
                                 0,
                                 &busCount,
                                 sizeof (busCount)
                                 ),
           "Couldn't set mixer unit's bus count");

//Enable metering mode to view levels input and output levels of mixer
    UInt32 onValue = 1;
    CheckError(AudioUnitSetProperty(mMixer,
                                kAudioUnitProperty_MeteringMode,
                                kAudioUnitScope_Input,
                                0,
                                &onValue,
                                sizeof(onValue)),
           "error");

// Increase the maximum frames per slice allows the mixer unit to accommodate the
//    larger slice size used when the screen is locked.
    UInt32 maximumFramesPerSlice = 4096;

    CheckError(AudioUnitSetProperty (
                                 mMixer,
                                 kAudioUnitProperty_MaximumFramesPerSlice,
                                 kAudioUnitScope_Global,
                                 0,
                                 &maximumFramesPerSlice,
                                 sizeof (maximumFramesPerSlice)
                                 ),
           "Couldn't set mixer units maximum framers per slice");

// set the audio data format of tone Unit
    AudioUnitSetProperty(mTone,
                     kAudioUnitProperty_StreamFormat,
                     kAudioUnitScope_Global,
                     0,
                     &stereoStreamFormat864,
                     sizeof(AudioStreamBasicDescription));
// set the audio data format of reverb Unit
    AudioUnitSetProperty(mReverb,
                     kAudioUnitProperty_StreamFormat,
                     kAudioUnitScope_Global,
                     0,
                     &stereoStreamFormat864,
                     sizeof(AudioStreamBasicDescription));

// set initial reverb
    AudioUnitParameterValue reverbTime = 2.5;
    AudioUnitSetParameter(mReverb, 4, kAudioUnitScope_Global, 0, reverbTime, 0);
    AudioUnitSetParameter(mReverb, 5, kAudioUnitScope_Global, 0, reverbTime, 0);
    AudioUnitSetParameter(mReverb, 0, kAudioUnitScope_Global, 0, 0, 0);

    AudioStreamBasicDescription     auEffectStreamFormat;
    UInt32 asbdSize = sizeof (auEffectStreamFormat);
memset (&auEffectStreamFormat, 0, sizeof (auEffectStreamFormat ));

// get the audio data format from reverb
CheckError(AudioUnitGetProperty(mReverb,
                                kAudioUnitProperty_StreamFormat,
                                kAudioUnitScope_Input,
                                0,
                                &auEffectStreamFormat,
                                &asbdSize),
           "Couldn't get aueffectunit ASBD");


    auEffectStreamFormat.mSampleRate = graphSampleRate;

// set the audio data format of mixer Unit
    CheckError(AudioUnitSetProperty(mMixer,
                                kAudioUnitProperty_StreamFormat,
                                kAudioUnitScope_Output,
                                0,
                                &auEffectStreamFormat, sizeof(auEffectStreamFormat)),
           "Couldn't set ASBD on mixer output");

CheckError(AUGraphInitialize(mGraph),"Couldn't Initialize the graph");

    [self setUpAUFilePlayer];
    [self setUpAUFilePlayer2];  
}

//Audio file playback setup here i am setting the voice file

-(OSStatus) setUpAUFilePlayer{
NSString *songPath = [[NSBundle mainBundle] pathForResource: @"testVoice" ofType:@".m4a"];
CFURLRef songURL = ( CFURLRef) [NSURL fileURLWithPath:songPath];

// open the input audio file
CheckError(AudioFileOpenURL(songURL, kAudioFileReadPermission, 0, &inputFile),
           "setUpAUFilePlayer AudioFileOpenURL failed");

AudioStreamBasicDescription fileASBD;
// get the audio data format from the file
UInt32 propSize = sizeof(fileASBD);
CheckError(AudioFileGetProperty(inputFile, kAudioFilePropertyDataFormat,
                                &propSize, &fileASBD),
           "setUpAUFilePlayer couldn't get file's data format");

// tell the file player unit to load the file we want to play
CheckError(AudioUnitSetProperty(mFilePlayer, kAudioUnitProperty_ScheduledFileIDs,
                                kAudioUnitScope_Global, 0, &inputFile, sizeof(inputFile)),
           "setUpAUFilePlayer AudioUnitSetProperty[kAudioUnitProperty_ScheduledFileIDs] failed");

UInt64 nPackets;
UInt32 propsize = sizeof(nPackets);
CheckError(AudioFileGetProperty(inputFile, kAudioFilePropertyAudioDataPacketCount,
                                &propsize, &nPackets),
           "setUpAUFilePlayer AudioFileGetProperty[kAudioFilePropertyAudioDataPacketCount] failed");

// tell the file player AU to play the entire file
ScheduledAudioFileRegion rgn;
memset (&rgn.mTimeStamp, 0,

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...