Alignment requirements are recursive: The alignment of any struct
is simply the largest alignment of any of its members, and this is understood recursively.
For example, and assuming that each fundamental type's alignment equals its size (this is not always true in general), the struct X { int; char; double; }
has the alignment of double
, and it will be padded to be a multiple of the size of double (e.g. 4 (int), 1 (char), 3 (padding), 8 (double)). The struct Y { int; X; float; }
has the alignment of X
, which is the largest and equal to the alignment of double
, and Y
is laid out accordingly: 4 (int), 4 (padding), 16 (X), 4 (float), 4 (padding).
(All numbers are just examples and could differ on your machine.)
Therefore, by breaking it down to the fundamental types, we only need to know a handful of fundamental alignments, and among those there is a well-known largest. C++ even defines a type max_align_t
whose alignment is that largest alignment.
All malloc()
needs to do is to pick an address that's a multiple of that value.
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