It's to fix a bug in old versions of Visual C++ (v6.0 and earlier). In the past, Visual C++ had broken scope rules about variables declared inside for
statements:
// This compiles in old versions of Visual C++, but it is in fact INVALID C++
for(int i = 0; ...)
{
...
}
for(i = 0; ...)
{
}
In other words, Visual C++ gives i
a scope as if it were declared outside the loop, and it lets you continue using it after the loop is done. This lead to code such as the above snippet. In more standards-compliant compilers, i
is no longer in scope at the definition of the second for
loop, so the compiler issues an error about i
being undefined.
To fix this, some people used this macro (or very similar, equivalent macros):
#define for if(0) {} else for
This changes the for
loop into this:
if(0)
{
}
else
for(int i = 0; ...)
{
...
}
This puts the for
loop into an extra level of scope, so that any variables declared in the for
loop will be out of scope afterwards, regardless of Visual C++'s bug. This makes sure that the same code compiles correctly consistently in both Visual C++ and standards-compliant compilers, and that incorrect code does not compile correctly consistently.
Also note that if the macro were instead defined as so:
// DO NOT USE
#define for if(1) for
Then although that would have the same effect for some simple code, it would suddenly cause the following code to be compiled incorrectly:
if(foo)
for(...)
{
...
}
else
doSomething();
Because if you expand the macro, you get this:
if(foo)
if(1)
for(...)
{
...
}
else
doSomething();
And the else
now matches up with the wrong if
! So, the clever use of using if(0) {} else
instead of if(1)
avoids this problem.
As a final note, #define for if(0) {} else for
does not cause infinite recursion, because the preprocessor will not recursively replace the macro which you are currently defining. It will only do one replacement in this case.