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c# - Unable to change array size in Inspector variable in Unity?

From what I have read this is how a vector "Size" is set

public Color[] teamAColors = new Color[4];

But when the code is run it looks like this enter image description here

It doesn't seem to matter what number I put for the [4], the Size always stays 6. I am not sure where the 6 number is even coming from as I have not set anything to that number.

I have even tried to

 public Color[] teamAColors;

And then let my array auto populate the Length, but that doesn't change the 6 either.

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Try hitting 'Reset' from the gear-button on the component. It will reset all filled entries, but it should remove the cached size.

I hope that helps!


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