Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
391 views
in Technique[技术] by (71.8m points)

c# - Unable to change array size in Inspector variable in Unity?

From what I have read this is how a vector "Size" is set

public Color[] teamAColors = new Color[4];

But when the code is run it looks like this enter image description here

It doesn't seem to matter what number I put for the [4], the Size always stays 6. I am not sure where the 6 number is even coming from as I have not set anything to that number.

I have even tried to

 public Color[] teamAColors;

And then let my array auto populate the Length, but that doesn't change the 6 either.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Try hitting 'Reset' from the gear-button on the component. It will reset all filled entries, but it should remove the cached size.

I hope that helps!


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...