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delphi - Need multi-threading memory manager

I will have to create a multi-threading project soon I have seen experiments ( delphitools.info/2011/10/13/memory-manager-investigations ) showing that the default Delphi memory manager has problems with multi-threading.

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So, I have found this SynScaleMM. Anybody can give some feedback on it or on a similar memory manager?

Thanks

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Our SynScaleMM is still experimental.

EDIT: Take a look at the more stable ScaleMM2 and the brand new SAPMM. But my remarks below are still worth following: the less allocation you do, the better you scale!

But it worked as expected in a multi-threaded server environment. Scaling is much better than FastMM4, for some critical tests.

But the Memory Manager is perhaps not the bigger bottleneck in Multi-Threaded applications. FastMM4 could work well, if you don't stress it.

Here are some (not dogmatic, just from experiment and knowledge of low-level Delphi RTL) advice if you want to write FAST multi-threaded application in Delphi:

  • Always use const for string or dynamic array parameters like in MyFunc(const aString: String) to avoid allocating a temporary string per each call;
  • Avoid using string concatenation (s := s+'Blabla'+IntToStr(i)) , but rely on a buffered writing such as TStringBuilder available in latest versions of Delphi;
  • TStringBuilder is not perfect either: for instance, it will create a lot of temporary strings for appending some numerical data, and will use the awfully slow SysUtils.IntToStr() function when you add some integer value - I had to rewrite a lot of low-level functions to avoid most string allocation in our TTextWriter class as defined in SynCommons.pas;
  • Don't abuse on critical sections, let them be as small as possible, but rely on some atomic modifiers if you need some concurrent access - see e.g. InterlockedIncrement / InterlockedExchangeAdd;
  • InterlockedExchange (from SysUtils.pas) is a good way of updating a buffer or a shared object. You create an updated version of of some content in your thread, then you exchange a shared pointer to the data (e.g. a TObject instance) in one low-level CPU operation. It will notify the change to the other threads, with very good multi-thread scaling. You'll have to take care of the data integrity, but it works very well in practice.
  • Don't share data between threads, but rather make your own private copy or rely on some read-only buffers (the RCU pattern is the better for scaling);
  • Don't use indexed access to string characters, but rely on some optimized functions like PosEx() for instance;
  • Don't mix AnsiString/UnicodeString kind of variables/functions, and check the generated asm code via Alt-F2 to track any hidden unwanted conversion (e.g. call UStrFromPCharLen);
  • Rather use var parameters in a procedure instead of function returning a string (a function returning a string will add an UStrAsg/LStrAsg call which has a LOCK which will flush all CPU cores);
  • If you can, for your data or text parsing, use pointers and some static stack-allocated buffers instead of temporary strings or dynamic arrays;
  • Don't create a TMemoryStream each time you need one, but rely on a private instance in your class, already sized in enough memory, in which you will write data using Position to retrieve the end of data and not changing its Size (which will be the memory block allocated by the MM);
  • Limit the number of class instances you create: try to reuse the same instance, and if you can, use some record/object pointers on already allocated memory buffers, mapping the data without copying it into temporary memory;
  • Always use test-driven development, with dedicated multi-threaded test, trying to reach the worse-case limit (increase number of threads, data content, add some incoherent data, pause at random, try to stress network or disk access, benchmark with timing on real data...);
  • Never trust your instinct, but use accurate timing on real data and process.

I tried to follow those rules in our Open Source framework, and if you take a look at our code, you'll find out a lot of real-world sample code.


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