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android - Is there a way to load image as bitmap to Glide

Im looking for a way to use bitmap as input to Glide. I am even not sure if its possible. It's for resizing purposes. Glide has a good image enhancement with scale. The problem is that I have resources as bitmap already loaded to memory. The only solution I could find is to store images to temporary file and reload them back to Glide as inputStream/file.. Is there a better way to achieve that ?

Please before answering .. Im not talking about output from Glide.. .asBitmap().get() I know that.I need help with input.

Here is my workaround solution:

 Bitmap bitmapNew=null;
        try {
            //
            ContextWrapper cw = new ContextWrapper(ctx);
            File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
            File file=new File(directory,"temp.jpg");
            FileOutputStream fos = new FileOutputStream(file);
            bitmap.compress(Bitmap.CompressFormat.PNG, 90, fos);
            fos.close();
            //
            bitmapNew = Glide
                    .with(ctx)
                    .load(file)
                    .asBitmap()
                    .diskCacheStrategy(DiskCacheStrategy.NONE)
                    .skipMemoryCache(true)
                    .into( mActualWidth, mActualHeight - heightText)
                    .get();

            file.delete();
        } catch (Exception e) {
            Logcat.e( "File not found: " + e.getMessage());
        }

I'd like to avoid writing images to internal and load them again.That is the reason why Im asking if there is way to to have input as bitmap

Thanks

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For version 4 you have to call asBitmap() before load()

GlideApp.with(itemView.getContext())
        .asBitmap()
        .load(data.getImageUrl())
        .into(new SimpleTarget<Bitmap>() {
            @Override
            public void onResourceReady(Bitmap resource, Transition<? super Bitmap> transition) {}
            });
        }

More info: http://bumptech.github.io/glide/doc/targets.html


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