You can set a tag
in the storyboard for each of the buttons. Then you can identify them this way:
@IBAction func mainButton(sender: UIButton) {
println(sender.tag)
}
EDIT: For more readability you can define an enum with values that correspond to the selected tag. So if you set tags like 0
, 1
, 2
for your buttons, above your class declaration you can do something like this:
enum SelectedButtonTag: Int {
case First
case Second
case Third
}
And then instead of handling hardcoded values you will have:
@IBAction func mainButton(sender: UIButton) {
switch sender.tag {
case SelectedButtonTag.First.rawValue:
println("do something when first button is tapped")
case SelectedButtonTag.Second.rawValue:
println("do something when second button is tapped")
case SelectedButtonTag.Third.rawValue:
println("do something when third button is tapped")
default:
println("default")
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…