I have converted dementiazz's answer to Swift:
func updateTextFont() {
if (textView.text.isEmpty || CGSizeEqualToSize(textView.bounds.size, CGSizeZero)) {
return;
}
let textViewSize = textView.frame.size;
let fixedWidth = textViewSize.width;
let expectSize = textView.sizeThatFits(CGSizeMake(fixedWidth, CGFloat(MAXFLOAT)));
var expectFont = textView.font;
if (expectSize.height > textViewSize.height) {
while (textView.sizeThatFits(CGSizeMake(fixedWidth, CGFloat(MAXFLOAT))).height > textViewSize.height) {
expectFont = textView.font!.fontWithSize(textView.font!.pointSize - 1)
textView.font = expectFont
}
}
else {
while (textView.sizeThatFits(CGSizeMake(fixedWidth, CGFloat(MAXFLOAT))).height < textViewSize.height) {
expectFont = textView.font;
textView.font = textView.font!.fontWithSize(textView.font!.pointSize + 1)
}
textView.font = expectFont;
}
}
Swift 3.0+ Update:
func updateTextFont() {
if (textView.text.isEmpty || textView.bounds.size.equalTo(CGSize.zero)) {
return;
}
let textViewSize = textView.frame.size;
let fixedWidth = textViewSize.width;
let expectSize = textView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat(MAXFLOAT)));
var expectFont = textView.font;
if (expectSize.height > textViewSize.height) {
while (textView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat(MAXFLOAT))).height > textViewSize.height) {
expectFont = textView.font!.withSize(textView.font!.pointSize - 1)
textView.font = expectFont
}
}
else {
while (textView.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat(MAXFLOAT))).height < textViewSize.height) {
expectFont = textView.font;
textView.font = textView.font!.withSize(textView.font!.pointSize + 1)
}
textView.font = expectFont;
}
}
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