I've been wondering, can you use cancel/cancelAllOperations/.isCancelled with a thread you have launched with GCD?
Currently, I just use a boolean as a flag, to cancel the background process.
Let's say you want to do a lot of processing in the background, while keeping the UI responsive so that you can catch a cancel button (or animate something to show the processor is working). Here's how we do it...
@interface AstoundingView : UIView
{
BOOL pleaseAbandonYourEfforts;
blah
}
@implementation AstoundingView
//
// these are the foreground routines...
// begin, abandon and all-done
//
-(void)userHasClickedToBuildASpaceship
{
[YourUIStateMachine buildShip];
[self procedurallyBuildEnormousSpaceship];
}
-(void)userHasClickedToAbandonBuildingTheSpaceship
{
[YourUIStateMachine inbetween];
pleaseAbandonYourEfforts = false; // that's it!
}
-(void)attentionBGIsAllDone
{
// you get here when the process finishes, whether by completion
// or if we have asked it to cancel itself.
[self typically setNeedsDisplay, etc];
[YourUIStateMachine nothinghappening];
}
//
// these are the background routines...
// the kickoff, the wrapper, and the guts
//
// The wrapper MUST contain a "we've finished" message to home
// The guts can contain messages to home (eg, progress messages)
//
-(void)procedurallyBuildEnormousSpaceship
{
// user has clicked button to build new spaceship
pleaseAbandonYourEfforts = FALSE;
dispatch_async(
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0),
^{ [self actuallyProcedurallyBuildInBackground]; }
);
// as an aside, it's worth noting that this does not work if you
// use the main Q rather than a global Q as shown.
// Thus, this would not work:
// dispatch_async(dispatch_get_main_queue(), ^{ ...; });
}
-(void)actuallyProcedurallyBuildInBackground
{
// we are actually in the BG here...
[self setUpHere];
// set up any variables, contexts etc you need right here
// DO NOT open any variables, contexts etc in "buildGuts"
// when you return back here after buildGuts, CLEAN UP those
// variables, contexts etc at this level.
// (using this system, you can nest as deep as you want, and the
// one CHECKER pseudocall will always take you right out.
// You can insert CHECKERs anywhere you want.)
[self buildGuts];
// Note that any time 'CHECKER' "goes off', you must fall-
// through to exactly here. This is the common fall-through point.
// So we must now tidy-up, to match setUpHere.
[self wrapUpHere];
// when you get to here, we have finished (or, the user has cancelled
// the background operation)
// Whatever technique you use,
// MAKE SURE you clean up all your variables/contexts/etc before
// abandoning the BG process.
// and then you must do this......
// we have finished. it's critical to let the foreground know NOW,
// or else it will sit there for about 4 to 6 seconds (on 4.3/4.2)
// doing nothing until it realises you are done
dispatch_sync(
dispatch_get_main_queue(),
^{[self attentionBGIsAllDone];} // would setneedsdisplay, etc
);
return;
}
-(void)buildGuts
{
// we are actually in the BG here...
// Don't open any local variables in here.
CHECKER
[self blah blah];
CHECKER
[self blah blah];
CHECKER
[self blah blah];
// to get stuff done from time to time on the UI, something like...
CHECKER
dispatch_sync(
dispatch_get_main_queue(),
^{[supportStuff pleasePostMidwayImage:
[UIImage imageWithCGImage:halfOfShip] ];}
);
CHECKER
[self blah blah];
CHECKER
[self blah blah];
CHECKER
[self blah blah];
for ( i = 1 to 10^9 )
{
CHECKER
[self blah blah];
}
CHECKER
[self blah blah];
CHECKER
[self blah blah];
CHECKER
[self blah blah];
return;
}
and CHECKER does nothing more than check it the flag is true...
#define CHECKER if ( pleaseAbandonYourEfforts == YES )
{NSLog(@"Amazing Interruption System Working!");return;}
This all works perfectly.
But ........ is it possible to use cancel/cancelAllOperations/.isCancelled with this type of use of GCD?
What's the story here? Cheers.
PS - for any beginners using this "six part" background template.
Note that as BJ highlights below, whenever you break out of the bg process...
you must clean up any variables you have open!
In my idiom, you must allocate all variable, contexts, memory, etc, specifically in "setUpHere". And you must release them in "wrapUpHere". (This idiom continues to work if you go deeper and deeper, while in the BG.)
Alternately, do exactly what BJ shows in his example. (If you use BJ's method, be careful if you go deeper.)
Whatever method you use, you must clean up any variables/contexts/memory you have open, when you break out of the BG process. Hope it helps someone, sometime!
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