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c# - Dependency injection resolving by name

How can I inject different implementation of object for a specific class?

For example, in Unity, I can define two implementations of IRepository

container.RegisterType<IRepository, TestSuiteRepositor("TestSuiteRepository");
container.RegisterType<IRepository, BaseRepository>(); 

and call the needed implementation

public BaselineManager([Dependency("TestSuiteRepository")]IRepository repository)
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As @Tseng pointed, there is no built-in solution for named binding. However using factory method may be helpful for your case. Example should be something like below:

Create a repository resolver:

public interface IRepositoryResolver
{
    IRepository GetRepositoryByName(string name);
}

public class RepositoryResolver : IRepositoryResolver 
{
    private readonly IServiceProvider _serviceProvider;
    public RepositoryResolver(IServiceProvider serviceProvider)
    {
        _serviceProvider = serviceProvider;
    }
    public IRepository GetRepositoryByName(string name)
    {
         if(name == "TestSuiteRepository") 
           return _serviceProvider.GetService<TestSuiteRepositor>();
         //... other condition
         else
           return _serviceProvider.GetService<BaseRepositor>();
    }

}

Register needed services in ConfigureServices.cs

services.AddSingleton<IRepositoryResolver, RepositoryResolver>();
services.AddTransient<TestSuiteRepository>();
services.AddTransient<BaseRepository>(); 

Finally use it in any class:

public class BaselineManager
{
    private readonly IRepository _repository;

    public BaselineManager(IRepositoryResolver repositoryResolver)
    {
        _repository = repositoryResolver.GetRepositoryByName("TestSuiteRepository");
    }
}

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