Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
604 views
in Technique[技术] by (71.8m points)

c# - How to draw arc with radius and start and stop angle

If I have the following four properties in my DataContext of my Canvas element

Point  Center
double Radius
double StartAngle
double EndAngle

can I draw an arc without any extra code behind?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Providing a custom component turned out to be the best solution. I use it like this in my code

<Controls:Arc Center="{Binding Path=PreviousMousePositionPixels}" 
         Stroke="White" 
         StrokeDashArray="4 4"
         SnapsToDevicePixels="True"
         StartAngle="0" 
         EndAngle="{Binding Path=DeltaAngle}" 
         SmallAngle="True"
         Radius="40" />

SmallAngle when true will render the small angle between the points irrespective of order of StartAngle and EndAngle. When SmallAngle is false the arc is rendered counter clockwise.

The implementation is

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;

public sealed class Arc : Shape
{
    public Point Center
    {
        get => (Point)GetValue(CenterProperty);
        set => SetValue(CenterProperty, value);
    }

    // Using a DependencyProperty as the backing store for Center.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty CenterProperty = 
        DependencyProperty.Register(nameof(Center), typeof(Point), typeof(Arc), 
            new FrameworkPropertyMetadata(new Point(), FrameworkPropertyMetadataOptions.AffectsRender));

    public double StartAngle
    {
        get => (double)GetValue(StartAngleProperty);
        set => SetValue(StartAngleProperty, value);
    }

    // Using a DependencyProperty as the backing store for StartAngle.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty StartAngleProperty =
        DependencyProperty.Register(nameof(StartAngle), typeof(double), typeof(Arc),
            new FrameworkPropertyMetadata(0.0, FrameworkPropertyMetadataOptions.AffectsRender));

    public double EndAngle
    {
        get => (double)GetValue(EndAngleProperty);
        set => SetValue(EndAngleProperty, value);
    }

    // Using a DependencyProperty as the backing store for EndAngle.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty EndAngleProperty =
        DependencyProperty.Register(nameof(EndAngle), typeof(double), typeof(Arc),
            new FrameworkPropertyMetadata(Math.PI / 2.0, FrameworkPropertyMetadataOptions.AffectsRender));

    public double Radius
    {
        get => (double)GetValue(RadiusProperty);
        set => SetValue(RadiusProperty, value);
    }

    // Using a DependencyProperty as the backing store for Radius.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty RadiusProperty =
        DependencyProperty.Register(nameof(Radius), typeof(double), typeof(Arc),
            new FrameworkPropertyMetadata(10.0, FrameworkPropertyMetadataOptions.AffectsRender));

    public bool SmallAngle
    {
        get => (bool)GetValue(SmallAngleProperty);
        set => SetValue(SmallAngleProperty, value);
    }

    // Using a DependencyProperty as the backing store for SmallAngle.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty SmallAngleProperty =
        DependencyProperty.Register(nameof(SmallAngle), typeof(bool), typeof(Arc),
            new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));

    static Arc() => DefaultStyleKeyProperty.OverrideMetadata(typeof(Arc), new FrameworkPropertyMetadata(typeof(Arc)));

    protected override Geometry DefiningGeometry
    {
        get
        {
            double a0 = StartAngle < 0 ? StartAngle + 2 * Math.PI : StartAngle;
            double a1 = EndAngle < 0 ? EndAngle + 2 * Math.PI : EndAngle;

            if (a1 < a0)
                a1 += Math.PI * 2;

            SweepDirection d = SweepDirection.Counterclockwise;
            bool large;

            if (SmallAngle)
            {
                large = false;
                d = (a1 - a0) > Math.PI ? SweepDirection.Counterclockwise : SweepDirection.Clockwise;
            }
            else
                large = (Math.Abs(a1 - a0) < Math.PI);

            Point p0 = Center + new Vector(Math.Cos(a0), Math.Sin(a0)) * Radius;
            Point p1 = Center + new Vector(Math.Cos(a1), Math.Sin(a1)) * Radius;

            List<PathSegment> segments = new List<PathSegment>
            {
                new ArcSegment(p1, new Size(Radius, Radius), 0.0, large, d, true)
            };

            List<PathFigure> figures = new List<PathFigure>
            {
                new PathFigure(p0, segments, true)
                {
                    IsClosed = false
                }
            };

            return new PathGeometry(figures, FillRule.EvenOdd, null);
        }
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...