Okay so i think i've come up with a work around;
essentially; don't use "scale". use "scale3d" and have it setup so that the largest you want the image is scale3d(1,1,1)
.
Here is an example with the circle thing you had in there. I changed the scale to 5, because i didn't want to put 0.222222222222222222222222222222222 into the scale3d func...
[edit] So i tried the jsfiddle demo again, on a computer with no hardware acceleration, and the pixelation effect was gone. So it seems that it's the same problem as with scale3d where it converts it into a texture and then scales it. you can do as in the circ3
div here.
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