I'm teaching myself Python networking, and I recalled that back when I was teaching myself threading, I came across this page, so I copied the scripts, updated them for Python 3.1.1 and ran them. They worked perfectly.
Then I made a few modifications. My goal is to do something simple:
- The client pickles an integer and sends it to the server.
- The server receives the pickled integer, unpickles it, doubles it, then pickles it and sends it back to the client.
- The client receives the pickled (and doubled) integer, unpickles it, and outputs it.
Here's the server:
import pickle
import socket
import threading
class ClientThread(threading.Thread):
def __init__(self, channel, details):
self.channel = channel
self.details = details
threading.Thread.__init__ ( self )
def run(self):
print('Received connection:', self.details[0])
request = self.channel.recv(1024)
response = pickle.dumps(pickle.loads(request) * 2)
self.channel.send(response)
self.channel.close()
print('Closed connection:', self.details [ 0 ])
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind(('', 2727))
server.listen(5)
while True:
channel, details = server.accept()
ClientThread(channel, details).start()
And here is the client:
import pickle
import socket
import threading
class ConnectionThread(threading.Thread):
def run(self):
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect(('localhost', 2727))
for x in range(10):
client.send(pickle.dumps(x))
print('Sent:',str(x))
print('Received:',repr(pickle.loads(client.recv(1024))))
client.close()
for x in range(5):
ConnectionThread().start()
The server runs fine, and when I run the client it successfully connects and starts sending integers and receiving them back doubled as expected. However, very quickly it exceptions out:
Exception in thread Thread-2:
Traceback (most recent call last):
File "C:Python30libhreading.py", line 507, in _bootstrap_inner
self.run()
File "C:UsersImagistDesktopserverclient.py", line 13, in run
print('Received:',repr(pickle.loads(client.recv(1024))))
socket.error: [Errno 10053] An established connection was aborted by the softwar
e in your host machine
The server continues to run and receives connections just fine; only the client crashes. What's causing this?
EDIT: I got the client working with the following code:
import pickle
import socket
import threading
class ConnectionThread(threading.Thread):
def run(self):
for x in range(10):
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect(('localhost', 2727))
client.send(pickle.dumps(x))
print('Sent:',str(x))
print('Received:',repr(pickle.loads(client.recv(1024))))
client.close()
for x in range(5):
ConnectionThread().start()
However, I still don't understand what's going on. Isn't this just opening and closing the socket a bunch of times? Shouldn't there be time limitations to that (you shouldn't be able to open a socket so soon after closing it)?
See Question&Answers more detail:
os