You can use this function:
[DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
static extern uint GetLongPathName(string ShortPath, StringBuilder sb, int buffer);
[DllImport("kernel32.dll")]
static extern uint GetShortPathName(string longpath, StringBuilder sb, int buffer);
protected static string GetWindowsPhysicalPath(string path)
{
StringBuilder builder = new StringBuilder(255);
// names with long extension can cause the short name to be actually larger than
// the long name.
GetShortPathName(path, builder, builder.Capacity);
path = builder.ToString();
uint result = GetLongPathName(path, builder, builder.Capacity);
if (result > 0 && result < builder.Capacity)
{
//Success retrieved long file name
builder[0] = char.ToLower(builder[0]);
return builder.ToString(0, (int)result);
}
if (result > 0)
{
//Need more capacity in the buffer
//specified in the result variable
builder = new StringBuilder((int)result);
result = GetLongPathName(path, builder, builder.Capacity);
builder[0] = char.ToLower(builder[0]);
return builder.ToString(0, (int)result);
}
return null;
}
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