I'm attempting to work out simple controls for an application using pygame in Python. I have got the basics working, but I'm hitting a weird wall: I am using the arrow keys to control my character. If I hold down one arrow key, then hold down another arrow key (to move diagonally), the character moves as expected. However, if I release the second key that I pressed (while still holding down the first key), the character stops moving, even though I am still holding down that first key. Here is my simple movement code:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if pygame.key.get_pressed()[K_LEFT]:
player.pos = (player.pos[0] - 2, player.pos[1])
if pygame.key.get_pressed()[K_RIGHT]:
player.pos = (player.pos[0] + 2, player.pos[1])
if pygame.key.get_pressed()[K_UP]:
player.pos = (player.pos[0], player.pos[1] - 2)
if pygame.key.get_pressed()[K_DOWN]:
player.pos = (player.pos[0], player.pos[1] + 2)
Now, I was naturally very confused by this. So I tried to print some lines to debug. In the top of the main control loop, I wrote:
print (pygame.key.get_pressed()[K_DOWN], pygame.key.get_pressed()[K_RIGHT])
print pygame.event.get()
...to output a tuple displaying the state of the down and right arrow keys, and then display the pygame event queue. My results baffled me even more. If I move the character diagonally down and right, pressing the down key first and then the right key, then release the right key to make it move simply downward, the character stops moving as before... but this is printed to the shell:
(1, 0)
[]
That is, when I release the right arrow key and still hold down the down arrow key, pygame.key.get_pressed() understands that the down arrow key is still being held down, but there is nothing in the event queue.
Also, earlier in the code (before the control loop) I am invoking
pygame.key.set_repeat(1, 2)
to make the character continue to move while the key is held down.
Any help will be appreciated! Thanks :)
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