As I mentioned in my comment, it's a matter of converting from RGB colourspace to Lab* colourspace and using the euclidean distance to the average colour of the image from the database.
Here's a basic demo:
#include "testApp.h"
//ported from http://cookbooks.adobe.com/post_Useful_color_equations__RGB_to_LAB_converter-14227.html
struct Color{
float R,G,B,X,Y,Z,L,a,b;
};
#define REF_X 95.047; // Observer= 2°, Illuminant= D65
#define REF_Y 100.000;
#define REF_Z 108.883;
Color rgb2xyz(int R,int G,int B){
float r = R / 255.0;
float g = G / 255.0;
float b = B / 255.0;
if (r > 0.04045){ r = pow((r + 0.055) / 1.055, 2.4); }
else { r = r / 12.92; }
if ( g > 0.04045){ g = pow((g + 0.055) / 1.055, 2.4); }
else { g = g / 12.92; }
if (b > 0.04045){ b = pow((b + 0.055) / 1.055, 2.4); }
else { b = b / 12.92; }
r = r * 100;
g = g * 100;
b = b * 100;
//Observer. = 2°, Illuminant = D65
Color xyz;
xyz.X = r * 0.4124 + g * 0.3576 + b * 0.1805;
xyz.Y = r * 0.2126 + g * 0.7152 + b * 0.0722;
xyz.Z = r * 0.0193 + g * 0.1192 + b * 0.9505;
return xyz;
}
Color xyz2lab(float X,float Y, float Z){
float x = X / REF_X;
float y = Y / REF_X;
float z = Z / REF_X;
if ( x > 0.008856 ) { x = pow( x , .3333333333f ); }
else { x = ( 7.787 * x ) + ( 16/116.0 ); }
if ( y > 0.008856 ) { y = pow( y , .3333333333f ); }
else { y = ( 7.787 * y ) + ( 16/116.0 ); }
if ( z > 0.008856 ) { z = pow( z , .3333333333f ); }
else { z = ( 7.787 * z ) + ( 16/116.0 ); }
Color lab;
lab.L = ( 116 * y ) - 16;
lab.a = 500 * ( x - y );
lab.b = 200 * ( y - z );
return lab;
}
Color lab2xyz(float l, float a, float b){
float y = (l + 16) / 116;
float x = a / 500 + y;
float z = y - b / 200;
if ( pow( y , 3 ) > 0.008856 ) { y = pow( y , 3 ); }
else { y = ( y - 16 / 116 ) / 7.787; }
if ( pow( x , 3 ) > 0.008856 ) { x = pow( x , 3 ); }
else { x = ( x - 16 / 116 ) / 7.787; }
if ( pow( z , 3 ) > 0.008856 ) { z = pow( z , 3 ); }
else { z = ( z - 16 / 116 ) / 7.787; }
Color xyz;
xyz.X = x * REF_X;
xyz.Y = y * REF_Y;
xyz.Z = z * REF_Z;
return xyz;
}
Color xyz2rgb(float X,float Y,float Z){
//X from 0 to 95.047 (Observer = 2°, Illuminant = D65)
//Y from 0 to 100.000
//Z from 0 to 108.883
X = ofClamp(X, 0, 95.047);
float x = X * .01;
float y = Y * .01;
float z = Z * .01;
float r = x * 3.2406 + y * -1.5372 + z * -0.4986;
float g = x * -0.9689 + y * 1.8758 + z * 0.0415;
float b = x * 0.0557 + y * -0.2040 + z * 1.0570;
if ( r > 0.0031308 ) { r = 1.055 * pow( r , ( 1 / 2.4f ) ) - 0.055; }
else { r = 12.92 * r; }
if ( g > 0.0031308 ) { g = 1.055 * pow( g , ( 1 / 2.4f ) ) - 0.055; }
else { g = 12.92 * g; }
if ( b > 0.0031308 ) { b = 1.055 * pow( b , ( 1 / 2.4f ) ) - 0.055; }
else { b = 12.92 * b; }
Color rgb;
rgb.R = round( r * 255 );
rgb.G = round( g * 255 );
rgb.B = round( b * 255 );
return rgb;
}
Color rgb2lab(int R,int G,int B){
Color xyz = rgb2xyz(R, G, B);
return xyz2lab(xyz.X, xyz.Y, xyz.Z);
}
Color lab2rgb(int L,int a,int b){
Color xyz = lab2xyz(L, a, b);
return xyz2rgb(xyz.X, xyz.Y, xyz.Z);
}
Color getAverage(ofImage img){
Color avg;
avg.L = avg.a = avg.b = 0;
int total = img.width * img.height;
for(int y = 0 ; y < img.height; y++){
for(int x = 0 ; x < img.width; x++){
ofColor c = img.getColor(x, y);
Color lab = rgb2lab(c.r,c.g,c.b);
avg.L += lab.L;
avg.a += lab.a;
avg.b += lab.b;
}
}
avg.L /= total;
avg.a /= total;
avg.b /= total;
return avg;
}
ofImage images[6];
Color averages[6];
ofColor averagesRGB[6];
ofImage colorPicker;
ofColor searchClr;
int closestId = -1;
//--------------------------------------------------------------
void testApp::setup(){
colorPicker.loadImage("colormap.gif");
images[0].loadImage("red.jpg");
images[1].loadImage("green.jpg");
images[2].loadImage("blue.jpg");
images[3].loadImage("cyan.jpg");
images[4].loadImage("magenta.jpg");
images[5].loadImage("yellow.jpg");
for(int i = 0 ; i < 6; i++){
averages[i] = getAverage(images[i]);
Color avgRGB = lab2rgb(averages[i].L, averages[i].a, averages[i].b);
averagesRGB[i] = ofColor(avgRGB.R,avgRGB.G,avgRGB.B);
}
}
//--------------------------------------------------------------
void testApp::update(){
//pick a colour
searchClr = colorPicker.getColor(mouseX,mouseY-500);
//find closest - might want to that on an event
Color searchLab = rgb2lab(searchClr.r, searchClr.g, searchClr.b);
float minDist = 10000000;
for(int i = 0 ; i < 6; i++){
Color Lab = averages[i];
float dL = Lab.L - searchLab.L;
float da = Lab.a - searchLab.a;
float db = Lab.b - searchLab.b;
float dist = sqrt(dL*dL + da*da + db*db);
if(dist < minDist){
minDist = dist;
closestId = i;
}
}
}
//--------------------------------------------------------------
void testApp::draw(){
for(int i = 0 ; i < 6; i++){
//indexed image
images[i].draw(images[i].width * i, 0);
//average colour
ofPushStyle();
ofSetColor(averagesRGB[i]);
ofRect(images[i].width * i, images[i].height, images[i].width, images[i].width);
ofPopStyle();
}
ofPushStyle();
ofSetColor(searchClr);
ofRect(200,500,200,200);
ofPopStyle();
colorPicker.draw(0,500);
if(closestId >= 0){
images[closestId].draw(400, 500);
}
}
//--------------------------------------------------------------
void testApp::keyPressed(int key){
}
//--------------------------------------------------------------
void testApp::keyReleased(int key){
}
//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y){
}
//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void testApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void testApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void testApp::dragEvent(ofDragInfo dragInfo){
}
The coding style isn't brilliant but it's just to illustrate the idea. Of course you would need to load the images from the url first and index the average colour in Lab* for each in a database (vector at runtime or otherwise).
The above code is also available as an Xcode project