In my application I compile another program from source.cs file using CodeDom.Compiler and I embed some resources ( exe and dll files ) at compile time using :
// .... rest of code
if (provider.Supports(GeneratorSupport.Resources))
{
cp.EmbeddedResources.Add("MyFile.exe");
}
if (provider.Supports(GeneratorSupport.Resources))
{
cp.EmbeddedResources.Add("New.dll");
}
// ....rest of code
In the compiled file, I need to read the embedded resources as array of bytes. Now I'm doing that by extracting the resources to disk using the function below and the use
File.ReadAllBytes("extractedfile.exe");
File.ReadAllBytes("extracteddll.dll");
I do this after extracting the two files to disk using this function :
public static void ExtractSaveResource(String filename, String location)
{
// Assembly assembly = Assembly.GetExecutingAssembly();
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
// Stream stream = assembly.GetManifestResourceStream("Installer.Properties.mydll.dll"); // or whatever
// string my_namespace = a.GetName().Name.ToString();
Stream resFilestream = a.GetManifestResourceStream(filename);
if (resFilestream != null)
{
BinaryReader br = new BinaryReader(resFilestream);
FileStream fs = new FileStream(location, FileMode.Create); // say
BinaryWriter bw = new BinaryWriter(fs);
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
bw.Write(ba);
br.Close();
bw.Close();
resFilestream.Close();
}
// this.Close();
}
How can I do the same thing (Get the embedded resources as array of bytes) but without writing anything to hard disk?
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