I understand that golang does not provide operator overloading, as it believe that it is increasing the complexity.
So I want to implement that for structures directly.
package main
import "fmt"
type A struct {
value1 int
value2 int
}
func (a A) AddValue(v A) A {
a.value1 += v.value1
a.value2 += v.value2
return a
}
func main() {
x, z := A{1, 2}, A{1, 2}
y := A{3, 4}
x = x.AddValue(y)
z.value1 += y.value1
z.value2 += y.value2
fmt.Println(x)
fmt.Println(z)
}
https://play.golang.org/p/1U8omyF8-V
From the above code, the AddValue works as I want to. However, my only concern is that it is a pass by value and hence I have to return the newly added value everytime.
Is there any other better method, in order to avoid returning the summed up variable.
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