if (pictureBox1.Image == Labirint.Properties.Resources.first)
There's a trap here that not enough .NET programmers are aware of. Responsible for a lot of programs that run with bloated memory footprints. Using the Labirint.Properties.Resources.xxxx property creates a new image object, it will never match any other image. You need to use the property only once, store the images in a field of your class. Roughly:
private Image first;
private Image reitmi;
public Form1() {
InitializeComponent();
first = Labirint.Properties.Resources.first;
reitmi = Labirint.Properties.Resources.reitmi;
pictureBox1.Image = first;
}
And now you can compare them:
private void pictureBox1_Click(object sender, EventArgs e) {
if (pictureBox1.Image == first) pictureBox1.Image = reitmi;
else pictureBox1.Image = first;
}
And to avoid the memory bloat:
private void Form1_FormClosed(object sender, FormClosedEventArgs e) {
first.Dispose();
reitmi.Dispose();
}
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