I'm trying to append a value to a golang slice, the code works if it's called in the first method, but if this method calls another method, the code seems to fail.
Examples (Test3 is what I was originally trying to do):
package main
import (
"fmt"
)
// This works
type Test1 struct {
all []int
}
func (c Test1) run() []int {
for i := 0; i < 2; i++ {
c.all = append(c.all, i)
}
return c.all
}
// This works
var gloabl_all []int
type Test2 struct {}
func (c Test2) run() []int {
c.combo()
return gloabl_all
}
func (c Test2) combo() {
for i := 0; i < 2; i++ {
gloabl_all = append(gloabl_all, i)
}
}
// This doesn't
type Test3 struct {
all []int
}
func (c Test3) run() []int {
c.combo()
return c.all
}
func (c Test3) combo() {
for i := 0; i < 2; i++ {
c.all = append(c.all, i)
fmt.Println("Test3 step", i + 1, c.all)
}
}
func main() {
test1 := &Test1{}
fmt.Println("Test1 final:", test1.run(), "
")
test2 := &Test2{}
fmt.Println("Test2 final:", test2.run(), "
")
test3 := &Test3{}
fmt.Println("Test3 final:", test3.run())
}
This outputs:
Test1 final: [0 1]
Test2 final: [0 1]
Test3 step 1 [0]
Test3 step 2 [0 1]
Test3 final: []
Playground copy: https://play.golang.org/p/upEXINUvNu
Any help would be greatly appreciated!
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