There are two reasons your code is failing to compile:
- The initializer for
NSAttributedString
that you want to use now requires the explicit labeling of the string
parameter
- The
UIFont
initializer that you are using now returns an optional (i.e., UIFont?
), which needs to be unwrapped before you pass it in the attributes dictionary.
Try this instead:
let font = UIFont(name: "Voyage", size: 20.0) ?? UIFont.systemFontOfSize(20.0)
let attrs = [NSFontAttributeName : font]
var attrString3 = NSAttributedString(string: "(Time)", attributes: attrs)
Note the use of the new coalescing operator ??
. This unwraps the optional Voyage font, but falls back to the System Font if Voyage is unavailable (which seems to be the case in the Playground). This way, you get your attributed string regardless, even if your preferred font can't be loaded.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…