ObjectAlloc
tracks all memory allocation and deallocation over the time your program is running.
The Living bytes, or Net bytes
is how much memory your application is using at the time you select in the timeline. That will include leaked memory, since leaked memory is never deallocated.
#Living
is how many allocations of a certain size/object type happened (and are still allocated). This is very useful when looking for leaks.
For example, if you repetitively perform an action (like coming in an out of a modal view controller), and you see that #Living
of an object grows by the same amount each time, then you're probably leaking those objects. You can then confirm by drilling down and seeing the exact line of code that is allocating the objects, and even see the time index each one was created.
Overall bytes
includes memory that has been released. It's useful to track that number for performance optimization purposes, but not if you're just trying to see your current memory footprint or look for leaks.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…