These are two quick fixes you can use, given the code and what I presume is your design:
1. Thread.Abort()
If you have started this TcpListener
thread from another, you can simply call Abort()
on the thread, which will cause a ThreadAbortException
within the blocking call and walk up the stack.
2. TcpListener.Pending()
The second low cost fix is to use the listener.Pending()
method to implement a polling model. You then use a Thread.Sleep()
to wait before seeing if a new connection is pending. Once you have a pending connection, you call AcceptTcpClient()
and that releases the pending connection. The code would look something like this:
while (listen) {
// Step 0: Client connection
if (!listener.Pending()) {
Thread.Sleep(500); // choose a number (in milliseconds) that makes sense
continue; // skip to next iteration of loop
}
TcpClient client = listener.AcceptTcpClient();
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleConnection));
clientThread.Start(client.GetStream());
client.Close();
}
Asynchronous Rewrite
However, you should really move to a non-blocking methodology for your application. Under the covers the framework will use overlapped I/O and I/O completion ports to implement non-blocking I/O from your asynchronous calls. It's not terribly difficult either, it just requires thinking about your code a little differently.
Basically you would start your code with the BeginAcceptTcpClient()
method and keep track of the IAsyncResult
that you are returned. You point that at a method whose responsible for getting the TcpClient
and passing it off NOT to a new thread but to a thread off of the ThreadPool.QueueUserWorkerItem
, so you're not spinning up and closing a new thread for each client request (Note: you may need to use your own thread pool if you have particularly long lived requests, because the thread pool is shared and if you monopolize all the threads other parts of your application implemented by the system may be starved). Once the listener method has kicked off your new TcpClient
to its own ThreadPool
request, it calls BeginAcceptTcpClient()
again and points the delegate back at itself.
Effectively you're just breaking up your current method into 3 different methods that will then get called by the various parts:
- to bootstrap everything;
- to be the target to call
EndAcceptTcpClient()
, kick off the TcpClient
to it's own thread and then call itself again;
- to process the client request and close it when finished.
(Note: you should enclose your TcpClient
call in a using(){}
block to ensure that TcpClient.Dispose()
or TcpClient.Close()
methods are called even in the event of an exception. Alternately you can put this in the finally
block of a try {} finally {}
block.)
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