Preferring to keep the layer delegate methods in my UIView subclass, I use a basic re-delegating delegate class. This class can be reused without customization, avoiding the need to subclass CALayer or create a separate delegate class just for layer drawing.
@interface LayerDelegate : NSObject
- (id)initWithView:(UIView *)view;
@end
with this implementation:
@interface LayerDelegate ()
@property (nonatomic, weak) UIView *view;
@end
@implementation LayerDelegate
- (id)initWithView:(UIView *)view {
self = [super init];
if (self != nil) {
_view = view;
}
return self;
}
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context {
NSString *methodName = [NSString stringWithFormat:@"draw%@Layer:inContext:", layer.name];
SEL selector = NSSelectorFromString(methodName);
if ([self.view respondsToSelector:selector] == NO) {
selector = @selector(drawLayer:inContext:);
}
void (*drawLayer)(UIView *, SEL, CALayer *, CGContextRef) = (__typeof__(drawLayer))objc_msgSend;
drawLayer(self.view, selector, layer, context);
}
@end
The layer name is used to allow for per-layer custom draw methods. For example, if you have assigned a name to your layer, say layer.name = @"Background";
, then you can implement a method like this:
- (void)drawBackgroundLayer:(CALayer *)layer inContext:(CGContextRef)context;
Note, your view will need a strong reference the instance of this class, and it can be used as the delegate for any number of layers.
layerDelegate = [[LayerDelegate alloc] initWithView:self];
layer1.delegate = layerDelegate;
layer2.delegate = layerDelegate;
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