I am working on an online TV service. One of the goals is for the video to be played without any additional browser plug-ins (except for Flash).
I decided to use MP4, because it is supported by the majority of HTML5 browsers and by Flash (for fallback). The videos are transcoded from ASF on a server by FFMpeg.
However, I found that MP4 cannot be live-streamed because it has a moov atom for metadata that has to specify the length. FFMpeg cannot directly stream mp4 to stdout, because it puts the moov at the end of the file.
( Live transcoding and streaming of MP4 works in Android but fails in Flash player with NetStream.Play.FileStructureInvalid error )
Of course, MPEG-TS exists, but it is not supported by HTML5 <video>
.
What I thought about is a method to transcode the stream in real-time to MP4, and on each new HTTP request for it, first send a moov that specifies a very long number for the video's length, and then start sending the rest of the MP4 file.
Is it possible to use MP4 for streaming that way?
After some research and av501's answer, I understand that the sizes of the frames must be known so that it can work.
Can the mp4 file be segmented into smaller parts so that it can be streamed?
Of course, switching to another container/format is an option, but the only format compatible with both Flash and HTML5 is mp4/h264, so if I have to support both, I'd have to transcode twice.
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…