As far as I can tell, there are 2 values that matter here: the server sends heartbeats to the client every heartbeat interval
seconds; the client responds directly, if there is no response, the server decides the client is dead. The client waits for a heartbeat from the server for heartbeat timeout
seconds since the last heartbeat (which should obviously be higher than the heartbeat interval
). If it hasn't received word from the server in heartbeat timeout
seconds, it assumes the server is dead (and will start disconnecting / reconnecting based on the other options you have set.
Default values are heartbeat interval = 25s
and heartbeat timeout = 60s
. Both items are set on the server, the heartbeat timeout
is sent to the client upon connecting.
Changing the heartbeat timeout
for a single client is easy:
var socket = io.connect(url);
socket.heartbeatTimeout = 20000; // reconnect if not received heartbeat for 20 seconds
However on the server, the heartbeat interval
value seems to be part of a shared object (the Manager, which is what you get back from your var io = require("socket.io").listen(server)
call), which means that it can't easily be changed for individual sockets.
I'm sure that with some socket.io hacking you should be able to make it happen, but you might break other stuff in the process...
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…