SWIFT
Declartion
var polyline = GMSPolyline()
var animationPolyline = GMSPolyline()
var path = GMSPath()
var animationPath = GMSMutablePath()
var i: UInt = 0
var timer: Timer!
To Darw Route
func drawRoute(routeDict: Dictionary<String, Any>) {
let routesArray = routeDict ["routes"] as! NSArray
if (routesArray.count > 0)
{
let routeDict = routesArray[0] as! Dictionary<String, Any>
let routeOverviewPolyline = routeDict["overview_polyline"] as! Dictionary<String, Any>
let points = routeOverviewPolyline["points"]
self.path = GMSPath.init(fromEncodedPath: points as! String)!
self.polyline.path = path
self.polyline.strokeColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.5)
self.polyline.strokeWidth = 3.0
self.polyline.map = self.mapView
self.timer = Timer.scheduledTimer(timeInterval: 0.003, target: self, selector: #selector(animatePolylinePath), userInfo: nil, repeats: true)
}
}
To Animate Path
func animatePolylinePath() {
if (self.i < self.path.count()) {
self.animationPath.add(self.path.coordinate(at: self.i))
self.animationPolyline.path = self.animationPath
self.animationPolyline.strokeColor = UIColor.black
self.animationPolyline.strokeWidth = 3
self.animationPolyline.map = self.mapView
self.i += 1
}
else {
self.i = 0
self.animationPath = GMSMutablePath()
self.animationPolyline.map = nil
}
}
Don't forgot to stop timer in viewWillDisappear
self.timer.invalidate()
Output
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…