@Oleg's solution is good but it doesn't take into consideration keyboard changes in size while its already showing.. also, he hardcoded the animation duration and a few other parameters. See my solution below:
Add an observer of UIKeyboardWillChangeFrameNotification
to the viewDidLoad
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardFrameWillChange:) name:UIKeyboardWillChangeFrameNotification object:nil];
And then add the method:
- (void)keyboardFrameWillChange:(NSNotification *)notification
{
CGRect keyboardEndFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect keyboardBeginFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue];
UIViewAnimationCurve animationCurve = [[[notification userInfo] objectForKey:UIKeyboardAnimationCurveUserInfoKey] integerValue];
NSTimeInterval animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] integerValue];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:animationDuration];
[UIView setAnimationCurve:animationCurve];
CGRect newFrame = self.view.frame;
CGRect keyboardFrameEnd = [self.view convertRect:keyboardEndFrame toView:nil];
CGRect keyboardFrameBegin = [self.view convertRect:keyboardBeginFrame toView:nil];
newFrame.origin.y -= (keyboardFrameBegin.origin.y - keyboardFrameEnd.origin.y);
self.view.frame = newFrame;
[UIView commitAnimations];
}
Don't forget to remove the keyboard observer in both viewDidUnload and in Dealloc.
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