Here is an example to how to sets a UIImage
to a MKMapView
overlay. Some parameter (coordinates and image path) are fixed, but the code can be easily changed, I guess.
Create an class that conforms to MKOverlay
:
MapOverlay.h
@interface MapOverlay : NSObject <MKOverlay> {
}
- (MKMapRect)boundingMapRect;
@property (nonatomic, readonly) CLLocationCoordinate2D coordinate;
@end
MapOverlay.m
@implementation MapOverlay
- (id)initWithCoordinate:(CLLocationCoordinate2D)coordinate {
self = [super init];
if (self != nil) {
}
return self;
}
- (CLLocationCoordinate2D)coordinate
{
CLLocationCoordinate2D coord1 = {
37.434999,-122.16121
};
return coord1;
}
- (MKMapRect)boundingMapRect
{
MKMapPoint upperLeft = MKMapPointForCoordinate(self.coordinate);
MKMapRect bounds = MKMapRectMake(upperLeft.x, upperLeft.y, 2000, 2000);
return bounds;
}
@end
Create an class that conforms to MKOverlayView:
MapOverlayView.h
@interface MapOverlayView : MKOverlayView {
}
@end
MapOverlayView.m
@implementation MapOverlayView
- (void)drawMapRect:(MKMapRect)mapRect
zoomScale:(MKZoomScale)zoomScale
inContext:(CGContextRef)ctx
{
UIImage *image = [[UIImage imageNamed:@"image.png"] retain];
CGImageRef imageReference = image.CGImage;
MKMapRect theMapRect = [self.overlay boundingMapRect];
CGRect theRect = [self rectForMapRect:theMapRect];
CGRect clipRect = [self rectForMapRect:mapRect];
CGContextAddRect(ctx, clipRect);
CGContextClip(ctx);
CGContextDrawImage(ctx, theRect, imageReference);
[image release];
}
@end
Add the overlay to the MKMapView:
MapOverlay * mapOverlay = [[MapOverlay alloc] init];
[mapView addOverlay:mapOverlay];
[mapOverlay release];
On the mapView delegate, implement the viewForOverlay:
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay {
MapOverlay *mapOverlay = overlay;
MapOverlayView *mapOverlayView = [[[MapOverlayView alloc] initWithOverlay:mapOverlay] autorelease];
return mapOverlayView;
}
Hope it helps!
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…