Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
338 views
in Technique[技术] by (71.8m points)

textures - cuda alignment 256bytes seriously?

In "CUDA C Programming Guide 5.0", p73 (also here) says "Any address of a variable residing in global memory or returned by one of the memory allocation routines from the driver or runtime API is always aligned to at least 256 bytes". I do not know the exact meaning of this sentence. Could anyone show an example for me? Many thanks.

A derivative question: So, what about allocating an one-dimensional array of basic elements (like int) or self-defined ones? The starting address of the array will be multiples of 256B, while the address of each element in the array is not necessarily multiples of 256B?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

The pointers which are allocated by using any of the CUDA Runtime's device memory allocation functions e.g cudaMalloc or cudaMallocPitch are guaranteed to be 256 byte aligned, i.e. the address is a multiple of 256.

Consider the following example:

char *ptr1, *ptr2;

int bytes = 1;

cudaMalloc((void**)&ptr1,bytes);
cudaMalloc((void**)&ptr2,bytes);

Suppose the address returned in ptr1 is some multiple of 256, then the address returned in ptr2 will be atleast (ptr1 + 256).

This is a restriction imposed by the device on which the memory is being allocated. Mostly, pointers are aligned due to performance purposes. (Some NVIDIA guy should be able to tell if there is some other reason also).

Important:

Pointer alignment is not always 256. On my device (GTX460M), it is 512. You can get the device pointer alignment by the cudaDeviceProp::textureAlignment field.

Alignment of pointers is also a requirement for binding the pointer to textures.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...