I had to do this in the past for generating black & white reports printed via Bluetooth (color or greyscale images were too large for the printer's buffer). Turned out I had to create the images using native code.
Here's a snippet:
private void CreateUnmanagedResources()
{
// for safety, clean up anything that was already allocated
ReleaseUnmanagedResources();
bih = new BITMAPINFOHEADER();
bih.biBitCount = 1;
bih.biClrImportant = 0;
bih.biClrUsed = 0;
bih.biCompression = 0;
bih.biHeight = m_cy;
bih.biPlanes = 1;
bih.biSize = (uint)(Marshal.SizeOf(typeof(BITMAPINFOHEADER)) - 8);
bih.biSizeImage = 0;
bih.biWidth = m_cx;
bih.biXPelsPerMeter = 0;
bih.biYPelsPerMeter = 0;
bih.clr2 = 0xffffff;
bih.clr1 = 0x0;
hDC = Win32.CreateCompatibleDC(IntPtr.Zero);
pBits = IntPtr.Zero;
hBitmap = Win32.CreateDIBSection(hDC, bih, 1, ref pBits, IntPtr.Zero, 0);
hbmOld = Win32.SelectObject(hDC, hBitmap);
}
private void ReleaseUnmanagedResources()
{
if (hbmOld != IntPtr.Zero)
Win32.SelectObject(hDC, hbmOld);
if(hBitmap != IntPtr.Zero)
Win32.DeleteObject(hBitmap);
if (hDC != IntPtr.Zero)
Win32.DeleteDC(hDC);
}
I then used Graphics.FromHdc to get a managed graphics object that I could paint the report onto.
I did saving with a BinaryWriter, but that was in CF 1.0 days when the Bitmap class didn't have a Save, so you're free and clear there.
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