If I have a SomeDisposableObject
class which implements IDisposable
:
class SomeDisposableObject : IDisposable
{
public void Dispose()
{
// Do some important disposal work.
}
}
And I have another class called AContainer
, which has an instance of SomeDisposableObject
as a public property:
class AContainer
{
SomeDisposableObject m_someObject = new SomeDisposableObject();
public SomeDisposableObject SomeObject
{
get { return m_someObject; }
set { m_someObject = value; }
}
}
Then FxCop will insist that AContainer
is also made IDisposable
.
Which is fine, but I can't see how I can safely call m_someObject.Dispose()
from AContainer.Dispose()
, as another class may still have a reference to the m_someObject
instance.
What is the best way to avoid this scenario?
(Assume that other code relies on AContainer.SomeObject
always having a non-null value, so simply moving the creation of the instance outside of the AContainer
is not an option)
Edit: I'll expand with some example as I think some commenters are missing the issue. If I just implement a Dispose()
method on AContainer
which calls m_someObject.Dispose() then I am left with these situations:
// Example One
AContainer container1 = new AContainer();
SomeDisposableObject obj1 = container1.SomeObject;
container1.Dispose();
obj1.DoSomething(); // BAD because obj1 has been disposed by container1.
// Example Two
AContainer container2 = new AContainer();
SomeObject obj2 = new SomeObject();
container2.SomeObject = obj2; // BAD because the previous value of SomeObject not disposed.
container2.Dispose();
obj2.DoSomething(); // BAD because obj2 has been disposed by container2, which doesn't really "own" it anyway.
Does that help?
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