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c++ - Why does MAKEINTRESOURCE() work?

The macro is defined as:

#define MAKEINTRESOURCEA(i) ((LPSTR)((ULONG_PTR)((WORD)(i))))
#define MAKEINTRESOURCEW(i) ((LPWSTR)((ULONG_PTR)((WORD)(i))))

How come this can be used to indicate either a resource ID (a 16-bit unsigned int) or its name (a pointer to an array of char)? Doesn't this effectively limit the address space (on a 32-bit system) to 16-bit? Otherwise how does the system know whether I'm using an ID or a name?

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This works because Windows doesn't allow mapping pages for the first 64 KB of the address space. To catch null pointer references. But I think also to catch pointer bugs in programs that were converted from the 16-bit version of Windows.

A side-effect is that this allows to reliably distinguish resource IDs packed into a pointer value since they'll always point to non-mappable memory.


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