Question
Tried to blur (not DIM) the background of a Dialog
.
and FLAG_BLUR_BEHIND
is deprecated.
Approach is, take a screenshot form the currant view and blur it.Then attach to the background,When AlertDialog
appears, and it works.
but AlertDialog
is always in the Top not in the center.(check the image)
WindowManager.LayoutParams
has no effect after attach .(before attach it to the background,alert can position to center, but after attaching the blur view to the background AlertDialog
always go to the top )
How can I make my alert center in the screen?
below is code i tried,any guide will be appreciated ,
Displayed alert when i press back.
@Override
public void onBackPressed() {
AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this, R.style.AlertDialogCustom);
builder.setTitle("Lets Blur");
builder.setMessage("This is Blur Demo");
builder.setPositiveButton("OK", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.cancel();
}
});
dialog = builder.create();
// this position alert in the CENTER
dialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
WindowManager.LayoutParams wmlp = dialog.getWindow().getAttributes();
wmlp.gravity = Gravity.CENTER;
dialog.show();
new BlurAsyncTask().execute();
}
class BlurAsyncTask extends AsyncTask<Void, Integer, Bitmap> {
protected Bitmap doInBackground(Void...arg0) {
Bitmap map = AppUtils.takeScreenShot(MainActivity.this);
Bitmap fast = new BlurView().fastBlur(map, 10);
return fast;
}
protected void onPostExecute(Bitmap result) {
if (result != null){
final Drawable draw=new BitmapDrawable(getResources(),result);
Window window = dialog.getWindow();
// this position alert again in the TOP -- need to avoid that!
window.setBackgroundDrawable(draw);
window.setLayout(WindowManager.LayoutParams.MATCH_PARENT, WindowManager.LayoutParams.MATCH_PARENT);
window.setGravity(Gravity.CENTER);
dialog.show();
}
}
Other classes
AppUtils
public class AppUtils {
public static Bitmap takeScreenShot(Activity activity) {
View view = activity.getWindow().getDecorView();
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
Bitmap b1 = view.getDrawingCache();
Rect frame = new Rect();
activity.getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
int statusBarHeight = frame.top;
Display display = activity.getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x;
int height = size.y;
Bitmap b = Bitmap.createBitmap(b1, 0, statusBarHeight, width, height - statusBarHeight);
view.destroyDrawingCache();
return b;
}
}
BlurView
public class BlurView {
public Bitmap fastBlur(Bitmap sentBitmap, int radius) {
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
screen shot - this is the result i get- i want to make alert center but it stays on top
Edit : Answer's Concept
- Take a screen shot
- Programmatically animate/blur/whatever effect to that screen shot
- Get currant window using a dialog witch does not have any content
- Attach screen shot with effect
- Display real view I wanted to display
Side Note: This can be used to attach any type of a background! blur.. dim..bright.. Just add the right method that accept a bitmap and return a bitmap with changes you want in BlurView
class. I added a blur one.
See Question&Answers more detail:
os