This is poorly advertised in the documentation, but the way that async/await works in a console application is very different than how it works in a UI application due to the lack of a synchronization context in a console application. This article describes details and gives a code sample of how add one so that async/await behaves in a more predictable way.
Normally, you're absolutely correct about async/await not necessarily entailing multithreading (although things like Task.Run do, in fact, cause the code in question to run in the thread pool), but (as described in the article I linked to) in a console application async/await could run anywhere.
My usual analogy for how async works when running on the same thread is to think of going to a restaurant with 9 other people (so 10 people total). When the waiter comes by, 9 of the people are ready and the 10th isn't. In this case, the waiter will take the other 9 people's orders first and then come back to the 10th person. If for whatever reason the 10th person's being really slow the waiter could always bring the orders back to the kitchen and come back when the 10th person's ready.
Clearly, there's no point to bringing in a second waiter just to wait for the 10th guy to be ready to order, and it would clearly be inefficient to make everyone else wait for the one guy to be ready. Adding extra waiters to the situation won't speed things up because the delay isn't being caused by a lack of waiters, it's caused by the 10th guy being slow to make up his mind (and there's nothing the wait staff can do about that).
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…