Google Play Games Service : SIGN_IN status: ERROR_NOT_AUTHORIZED, when rollout for Beta.
And also this :-
W Auth : [GetToken] GetToken failed with status code: UNREGISTERED_ON_API_CONSOLE
E TokenRequestor: You have wrong OAuth2 related configurations, please check. Detailed error: UNREGISTERED_ON_API_CONSOLE
If i Build and Run Directly from Unity , everything works fine.
But When i Rollout a Beta, it shows Sign In Google green box with a loading circle (then accounts -> select beta tester Email), and then nothing.
Using :-
- GooglePlayGamesPlugin-0.9.38a
- unity 5.6.03
- sdk components updated rev 40 , rev 51
Things i did :-
- Created a new application google play console
- added apk, made beta and then production rollout.
- later i added play game services in new update , made beta rollout.
- note - all apk , rollout use same keystore and package name.
- Google Play Console -> Release Management -> App signing : Upload
certificate SHA1 is same as Google API -> Project -> Client ID for
Android SHA1
Play game settings :-
- Beta tester Emails : Open
- game save data : off
- Testing emails : emails added
- testing for Alpha and Beta : both tick (green)
Following log :
05-23 12:55:44.400 28917 29002 I GamesNativeSDK: Auth operation started: SIGN IN
05-23 12:55:44.400 28917 29002 I GamesNativeSDK: Connecting to Google Play...
05-23 12:55:44.522 28917 28948 W Unity : !!! [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 WARNING: Creating new PlayGamesPlatform
05-23 12:55:44.522 28917 28948 W Unity :
05-23 12:55:44.522 28917 28948 W Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
05-23 12:55:44.522 28917 28948 W Unity :
05-23 12:55:44.522 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Activating PlayGamesPlatform.
05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Creating platform-specific Play Games client.
05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Creating Android IPlayGamesClient Client
05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Starting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED
05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: Invoking callbacks, AuthState changed from silentPending to Unauthenticated.
05-23 12:55:44.523 28917 28948 I Unity : [Play Games Plugin DLL] 05/23/17 12:55:44 +05:30 DEBUG: there are pending auth callbacks - starting AuthUI
C# Code :
using UnityEngine;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;
public class PlayGameManger : MonoBehaviour {
public static PlayGameManger Instance{ set; get;}
public bool isLogedIn;
void Awake () {
if (Instance == null) {
Instance = this;
isLogedIn = false;
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder ().Build();
PlayGamesPlatform.InitializeInstance (config);
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.Activate ();
SignIn ();
DontDestroyOnLoad (gameObject);
} else {
Destroy (gameObject);
}
}
public void SignIn(){
if (isLogedIn == false) {
Social.localUser.Authenticate (success => {
isLogedIn = success;
//Debug.Log("Signin : "+success);
});
}
}
// Achievements and other code here
}
Help,
thanks :)
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