The problem:
When clipping a region of the current Graphics (Graphics.SetClip method), the resulting drawing loses quality, because the antialiasing effect generated by Graphics.SmoothingMode = SmoothingMode.AntiAlias
is lost.
A possible solution is to avoid clipping the region defined by the GraphicsPath
used to design the arcs (GraphicsPath.AddPie method); this, however, leaves the lines of the Pie visible, compromising the shape.
Another solution is to draw an ellipsis in the center of the arcs using the background color of the Canvas. Since the arcs are drawn using two rectangles, we can use the inner rectagle, inflate it (Rectangle.Inflate method) as needed (a fraction - Pen.Width / 2
- of the Pen size used for the ouline, usually).
This allows to delete the artifacts generated by the GraphicsPath
shapes and to draw some other graphics content in the center of the shapes.
For example, using different Brushes:
LinearGradientBrush HatchBrush TextureBrush
Of course there are other methods to achieve the same result. We could draw the Arcs using the GraphicsPath.AddArc method, extract or calculate the first and last points of the Arcs and use them to draw two lines (GraphicsPath.AddLine) that will close the figures.
But, since we want to draw different graphics objects in the center of the arcs, these objects will cover the center area anyway.
How to use this code:
- In a Form, add a TrackBar (named
tbarSpeed
, here)
- Add a PictureBox (named
Canvas
), with Size (200, 200)
.
- Wire up the TrackBar
tbarSpeed_Scroll
event and the Panel Canvas_Paint
event.
using System.Drawing;
using System.Drawing.Drawing2D;
float GaugeValue = 88.0f;
float GaugeSweepAngle = 270.0f;
float GaugeStartAngle = 135.0F;
private void Canvas_Paint(object sender, PaintEventArgs e)
{
var canvas = sender as Control;
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
var outerRectangle = new Rectangle(10, 10, 180, 180);
var innerRectangle = new Rectangle(30, 30, 140, 140);
var blendRectangle = new Rectangle(10, 10, 180, 160);
var innerCenter = new PointF(outerRectangle.Left + (outerRectangle.Width / 2),
outerRectangle.Top + (outerRectangle.Height / 2));
float gaugeLength = (outerRectangle.Width / 2) - 2;
using (var path = new GraphicsPath())
{
path.AddPie(outerRectangle, GaugeStartAngle, GaugeSweepAngle);
path.AddPie(innerRectangle, GaugeStartAngle, GaugeSweepAngle);
innerRectangle.Inflate(-1, -1);
using (var pen = new Pen(Color.White, 3f))
using (var backgroundbrush = new SolidBrush(canvas.BackColor))
using (var gradientBrush = new LinearGradientBrush(blendRectangle,
Color.Green, Color.Red, LinearGradientMode.ForwardDiagonal))
{
var blend = new Blend()
{
Factors = new[] { 0.0f, 0.0f, 0.1f, 0.3f, 0.7f, 1.0f },
Positions = new[] { 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f }
};
gradientBrush.Blend = blend;
e.Graphics.FillPath(gradientBrush, path);
e.Graphics.DrawPath(pen, path);
e.Graphics.FillEllipse(backgroundbrush, innerRectangle);
using (var format = new StringFormat())
{
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
innerRectangle.Location = new Point(innerRectangle.X, innerRectangle.Y + canvas.Font.Height);
e.Graphics.DrawString(GaugeValue.ToString() + "%", canvas.Font, Brushes.White, innerRectangle, format);
}
using (var mx = new Matrix())
{
mx.RotateAt(GaugeStartAngle + 90 + (GaugeValue * (GaugeSweepAngle / 100)), innerCenter);
e.Graphics.Transform = mx;
e.Graphics.DrawLine(pen, innerCenter, new PointF(innerCenter.X, innerCenter.Y - gaugeLength));
e.Graphics.ResetTransform();
}
}
}
}
private void tbarSpeed_Scroll(object sender, EventArgs e)
{
GaugeValue = tbarSpeed.Value;
Canvas.Invalidate();
}
Sample code on PasteBin