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data structures - How do I represent a hextile/hex grid in memory?

Say I'm building a board game with a hextile grid, like Settlers of Catan:

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Note that each vertex and edge may have an attribute (a road and settlement above).

How would I make a data structure which represents this board? What are the patterns for accessing each tile's neighbors, edges and vertices?

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Amit Patel has posted an amazing page on this topic. It's so comprehensive and wonderful that it needs to be the definitive answer to this question: Hexagonal Grids

cubez


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