In my opinion the way to go in this situation is to use System.ComponentModel.BackgroundWorker
class and then simply check its IsBusy
property each time you want to dispatch (or not) the new thread. The code is pretty simple; here's an example:
class MyClass
{
private BackgroundWorker worker;
public MyClass()
{
worker = new BackgroundWorker();
worker.DoWork += worker_DoWork;
Timer timer = new Timer(1000);
timer.Elapsed += timer_Elapsed;
timer.Start();
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
if(!worker.IsBusy)
worker.RunWorkerAsync();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
//whatever You want the background thread to do...
}
}
In this example I used System.Timers.Timer
, but I believe it should also work with other timers. The BackgroundWorker
class also supports progress reporting and cancellation, and uses event-driven model of communication with the dispatching thread, so you don't have to worry about volatile variables and the like...
EDIT
Here's more elaborate example including cancelling and progress reporting:
class MyClass
{
private BackgroundWorker worker;
public MyClass()
{
worker = new BackgroundWorker()
{
WorkerSupportsCancellation = true,
WorkerReportsProgress = true
};
worker.DoWork += worker_DoWork;
worker.ProgressChanged += worker_ProgressChanged;
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
Timer timer = new Timer(1000);
timer.Elapsed += timer_Elapsed;
timer.Start();
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
if(!worker.IsBusy)
worker.RunWorkerAsync();
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker w = (BackgroundWorker)sender;
while(/*condition*/)
{
//check if cancellation was requested
if(w.CancellationPending)
{
//take any necessary action upon cancelling (rollback, etc.)
//notify the RunWorkerCompleted event handler
//that the operation was cancelled
e.Cancel = true;
return;
}
//report progress; this method has an overload which can also take
//custom object (usually representing state) as an argument
w.ReportProgress(/*percentage*/);
//do whatever You want the background thread to do...
}
}
void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
//display the progress using e.ProgressPercentage and/or e.UserState
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if(e.Cancelled)
{
//do something
}
else
{
//do something else
}
}
}
Then, in order to cancel further execution simply call worker.CancelAsync()
. Note that this is completely user-handled cancellation mechanism (it does not support thread aborting or anything like that out-of-the-box).
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…