Yup, you declare a new type which inherits from TThread:
TMyWorkerThread = class(TThread)
end;
Then you add a function override for Execute():
TMyWorkerThread = class(TThread)
public
procedure Execute; override;
end;
That procedure will be called when you start your thread. It will be executed in parallel with your main program. Let's write it.
procedure TMyWorkerThread.Execute;
begin
//Here we do work
DoSomeWork();
DoMoreWork();
//When we exit the procedure, the thread ends.
//So we don't exit until we're done.
end;
How to use this? Let's say you want to start doing work when the user clicks button. You write an OnClick handler:
procedure TMainForm.Button1Click(Sender: TObject);
begin
TMyWorkerThread.Create(false);
end;
That's it. After the user clicks button, your thread starts and proceeds with doing whatever it is that you wrote in Execute. If the user clicks the button again, another thread will start, and then another - one every click. They will all run in parallel, each doing all what's written in Execute() and then ending.
Let's say you want to check if the work is over. For that, you'll have to store the reference to your thread somewhere:
TMainForm = class(TForm)
{...skipped...}
public
MyWorkerThread: TThread;
end;
procedure TMainForm.Button1Click(Sender: TObject);
begin
//This time we make sure only one thread can be started.
//If one thread have been started already, we don't start another.
if MyWorkerThread<>nil then
raise Exception.Create('One thread have already been started!');
MyWorkerThread := TMyWorkerThread.Create(false);
end;
procedure TMainForm.Button2Click(Sender: TObject);
begin
//If the work is not over yet, we display message informing the user we're still working
if (MyWorkerThread<>nil) and (WaitForSingleObject(MyWorkerThread.Handle, 0)<>WAIT_OBJECT_0) then
MessageBox(Self.Handle, pchar("The work is not yet done!"), pchar("Still running"), MB_OK);
end;
As you see, we're checking if a thread is still running by calling a Windows function called WaitForSingleObject. This function waits until the thread is done working, or the timeout is elapsed, and as we specify the timeout of 0, it just exists immediately if the thread is not over yet.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…