The interesting bit is that it depends on the order in which the integers are first created. For example instead of shuffle
create a random sequence with random.randint
:
from timeit import timeit
import random
a = [random.randint(0, 10**6) for _ in range(10**6)]
for _ in range(5):
print(timeit(lambda: list(a), number=10))
This is as fast as copying your list(range(10**6))
(first and fast example).
However when you shuffle - then your integers aren't in the order they were first created anymore, that's what makes it slow.
A quick intermezzo:
- All Python objects are on the heap, so every object is a pointer.
- Copying a list is a shallow operation.
- However Python uses reference counting so when an object is put in a new container it's reference count must be incremented (
Py_INCREF
in list_slice
), so Python really needs to go to where the object is. It can't just copy the reference.
So when you copy your list you get each item of that list and put it "as is" in the new list. When your next item was created shortly after the current one there is a good chance (no guarantee!) that it's saved next to it on the heap.
Let's assume that whenever your computer loads an item in the cache it also loads the x
next-in-memory items (cache locality). Then your computer can perform the reference count increment for x+1
items on the same cache!
With the shuffled sequence it still loads the next-in-memory items but these aren't the ones next-in-list. So it can't perform the reference-count increment without "really" looking for the next item.
TL;DR: The actual speed depends on what happened before the copy: in what order were these items created and in what order are these in the list.
You can verify this by looking at the id
:
CPython implementation detail: This is the address of the object in memory.
a = list(range(10**6, 10**6+100))
for item in a:
print(id(item))
Just to show a short excerpt:
1496489995888
1496489995920 # +32
1496489995952 # +32
1496489995984 # +32
1496489996016 # +32
1496489996048 # +32
1496489996080 # +32
1496489996112
1496489996144
1496489996176
1496489996208
1496489996240
1496507297840
1496507297872
1496507297904
1496507297936
1496507297968
1496507298000
1496507298032
1496507298064
1496507298096
1496507298128
1496507298160
1496507298192
So these objects are really "next to each other on the heap". With shuffle
they aren't:
import random
a = list(range(10**6, 100+10**6))
random.shuffle(a)
last = None
for item in a:
if last is not None:
print('diff', id(item) - id(last))
last = item
Which shows these are not really next to each other in memory:
diff 736
diff -64
diff -17291008
diff -128
diff 288
diff -224
diff 17292032
diff -1312
diff 1088
diff -17292384
diff 17291072
diff 608
diff -17290848
diff 17289856
diff 928
diff -672
diff 864
diff -17290816
diff -128
diff -96
diff 17291552
diff -192
diff 96
diff -17291904
diff 17291680
diff -1152
diff 896
diff -17290528
diff 17290816
diff -992
diff 448
Important note:
I haven't thought this up myself. Most of the informations can be found in the blogpost of Ricky Stewart.
This answer is based on the "official" CPython implementation of Python. The details in other implementations (Jython, PyPy, IronPython, ...) may be different. Thanks @J?rgWMittag for pointing this out.