I'll step through a few solutions of increasing difficulty / decreasing runtime complexity.
First, a brute force solution. Generate every possible rectangle. You can do this by iterating through every pair of points (r1,c1) (r2,c2) with r1 ≤ r2 and c1 ≤ c2 (can be done with 4 for loops). If a rectangle does not contain a 0, you compare the area to the largest area found so far. This is an O(R^3C^3).
We can speed up the valid rectangle check to O(1). We do this by doing a DP where dp(r, c) stores the number of 0's in the rectangle ((1, 1), (r, c)).
- dp(r, 0) = 0
- dp(0, c) = 0
- dp(r,c) = dp(r?1,c)+dp(r,c?1)?dp(r?1,c?1)+(matrix[r][c]?0:1)
Then the number of 0's in ((r1, c1), (r2, c2)) is
- nzeroes(r1,c1,r2,c2) = dp[r2][c2]?dp[r1 ?1][c2]?dp[r2][c1 ?1]+dp[r1 ?1][c1 ?1]
You can then check if a rectangle is valid by nzeroes(r1,c1,r2,c2) == 0.
There is an O(R^2C) solution for this using a simple DP and a stack. The DP works per column, by finding the number of 1 cells above a cell until the next 0. The dp is as follows:
- dp(r, 0) = 0
- dp(r, c) = 0 if matrix[r][c] == 0
- dp(r, c) = dp(r-1, c) + 1 otherwise
You then do the following:
area = 0
for each row r:
stack = {}
stack.push((height=0, column=0))
for each column c:
height = dp(r, c)
c1 = c
while stack.top.height > height:
c1 = stack.top.column
stack.pop()
if stack.top.height != height:
stack.push((height=height, column=c1))
for item in stack:
a = (c - item.column + 1) * item.height
area = max(area, a)
It is also possible to solve the problem in O(RC) using three DP’s:
- h(r, c): if we start at (r, c) and go upwards, how many 1 cells do we find before the first 0?
- l(r, c): how far left can we extend a rectangle with bottom-right corner at (r, c) and height h(r, c)?
- r(r,c): how far right can we extend a rectangle with bottom-left corner at (r, c) and height h(r, c)?
The three recurrence relations are:
- h(0, c) = 0
- h(r, c) = 0 if matrix[r][c] == 0
h(r, c) = h(r-1, c)+1 otherwise
l(r, 0) = 0
- l(r, c) = c-p if matrix[r-1][c] == 0
l(r, c) = min(l(r ? 1, c), c ? p) otherwise
r(r,C+1) = 0
- r(r,c) = p-c if matrix[r-1][c] == 0
- r(r,c) = min(r(r ? 1, c), p ? c) otherwise
where p is the column of the previous 0 as we populate l from left-right and r from right-left.
The answer is then:
- max_r,c(h(r, c) ? (l(r, c) + r(r, c) ? 1))
This works because of the observation that the largest rectangle will always touch a 0 (considering the edge as being covered in 0's) on all four sides. By considering all rectangles with at least top, left and right touching a 0, we cover all candidate rectangles. Generate every possible rectangle. You can do this by iterating through every pair of points (r1,c1) (r2,c2) with r1 ≤ r2 and c1 ≤ c2 (can be done with 4 for loops). If a rectangle does not contain a 0, you compare the area to the largest area found so far.
Note: I adapted the above from an answer I wrote up here - refer to the section "Ben's Mom". In that writeup, the 0's are trees. That writeup also has better formatting.